Per Aspera

Per Aspera

Technology Overhaul v1.2.3
45 Comments
TzviaTiger 17 Jan @ 7:52pm 
anyone else experiencing the issue of the supply drop being unable to upgrade its roads?
Bat 18 Jun, 2024 @ 11:24am 
Hey, this mod is great and you're super cool for actually keeping it updated/fixing bugs all this time. Thanks for your effort!
Spud Dastardly  [author] 18 Jun, 2024 @ 8:43am 
Updated with a fix for the plants. Sorry it took so long.
lordisangrad 18 Jun, 2024 @ 8:15am 
Looking at the files the entry for the water plants is not present. There is a mod that makes the water plants aquatic but you have to follow the instructions i just posted in order to make it work.
Bill Switler 19 Apr, 2024 @ 2:10pm 
Did I mess up on something big or what? I see here mention of floating water treatment plants, but I can't find them in game 🤔
Mainly noticed because for some reason my floating research platform are asking for water and no way for me to pipe it to them (that much sillier when land-side outpost use ice but whatev's

I would try and troubleshoot if it was a base game or mod issue. But I just can't bare playing though that much of the game just for that.

Anyone have that issue? Please tell me I missed something semi-obvious because it feels silly
Spud Dastardly  [author] 17 Mar, 2024 @ 11:51am 
It loads fine for me. Maybe you are having a mod conflict. Do not use this mod at the same time as the standalone Supply Drops mod.
yowshi 16 Mar, 2024 @ 7:37pm 
the supply drop part of this mod is giving me a yaml error
looking for mapping start got scalar from building.yaml
John Shepherd N7117 5 Jan, 2024 @ 9:36pm 
Is there a way to play mods in multiplayer?

If its my fault I'm at a loss. I started a new sandbox game and mods work.
Starting a lobby doesn't allow for a mod option.
Cornuthaum 15 Oct, 2023 @ 1:23am 
You're a hero, thank you very much.
Spud Dastardly  [author] 11 Oct, 2023 @ 8:02am 
Added elevator colonist migration to dipole magnetic shield node. Thanks for reporting it
Cornuthaum 11 Oct, 2023 @ 2:04am 
Yeah, the lack of Elevator Colonist Migration makes late-game colonist importation when you finally have an atmosphere and Open Cities an absolute slog. I had eight Elevators and was hoping I could rapidly fill up a greenified Mars, but alas, no
BlaziAvali 20 Apr, 2023 @ 1:21pm 
Elevator Colonist Migration (Special Project) is missing from Space Elevator, and is not available anywhere else.
endersblade 30 Jan, 2023 @ 9:25pm 
Thanks! Love this mod!
Spud Dastardly  [author] 30 Jan, 2023 @ 8:49am 
Updated for the Home DLC. Added continuous technologies at the end of the tree, and also this mod is now usable on Sandbox mode!
endersblade 18 Oct, 2022 @ 10:11pm 
I also notices there are TWO B05 nodes at the end of the Biotech research
endersblade 18 Oct, 2022 @ 5:32pm 
Having a strange issue with this...I can research everything, but once I reach the Biotech tier to research Open Cities and Farms, the tree bugs out and won't let me select anything. If I save and reload, a bunch of lines connecting all of the techs show up all over the place and all of the research nodes show a bar below them.
https://imgur.com/a/HgFu4YU
Spud Dastardly  [author] 17 Oct, 2022 @ 8:29am 
Those mods should be compatible if you load them after this one.
Sentry Ward 17 Oct, 2022 @ 6:53am 
Would your building changes break "Factories and colonies are worker hubs" and "something something ignoring terrain" mods?
Spud Dastardly  [author] 7 Oct, 2022 @ 4:21pm 
Yes. I probably won't need to update it until we get v1.8 of the game.
Chiken 7 Oct, 2022 @ 2:56pm 
Is this up to date for 1.7.3?
Spud Dastardly  [author] 6 Jun, 2022 @ 3:57pm 
The latest update broke it again. Fixed it again.
thorman123456789 4 Jun, 2022 @ 4:16pm 
getting an error on new game with dlc on. disabling this mod or dlc fixes it but I want this mod...
kurtsemaine 24 May, 2022 @ 8:12am 
Nice one. Thanks
Spud Dastardly  [author] 20 May, 2022 @ 12:18pm 
Updated the mod. It should work now with or without Blue Mars.
kurtsemaine 18 May, 2022 @ 5:07am 
Whenever you have time, I much prefer your version of the tech tree to the vanilla one. Its more fun and actually makes sense. That being said i would like to complete a run with your mod.
Spud Dastardly  [author] 17 May, 2022 @ 4:24pm 
I've been meaning to get around to it. Sorry for the inconvenience.
kurtsemaine 17 May, 2022 @ 3:20pm 
Hi Spud Dastardly, any chance you could update your mod for 1.7.1? I managed to get the mod to run by deleting the conflicting file which was for the supply building. (I think?). After five hours of playing a new save I've realised that the water buildings from the new DLC are not available to research! Any ideas?

Thanks in advance
jsauce 8 May, 2022 @ 2:16pm 
Doesn't work. Causes error on load.
Spud Dastardly  [author] 4 Apr, 2022 @ 11:57am 
Seems to work when I try it. What issues are you running into?
路寻 3 Apr, 2022 @ 6:00am 
It's really bad. It's not compatible until this mod is loaded... So I urge you, sir, to update the mod.
路寻 3 Apr, 2022 @ 5:58am 
Sadly... I may be one of the few Chinese players, so it's hard to crave a Chinese version from you, sir.
Ockvil 25 Mar, 2022 @ 8:21am 
> someone please bug me to update this when the next Per Aspera version comes out.

bugging you to update this since a new version of Per Aspera version has come out!
OXXXX_XXXXO 10 Dec, 2021 @ 10:39am 
Excellent Thanks for the quick response!!
Spud Dastardly  [author] 10 Dec, 2021 @ 10:01am 
advanced landing site and black polar dust both require space elevator, so that's why those are greyed out. Space elevator is greyed out because of the Orbital Worker Hub mod, which is requiring you to research Orbital Worker Hub as a prerequisite to space elevator. Since that mod makes advanced landing site a prerequisite for orbital worker hub, that mod is therefore incompatible with this one.
OXXXX_XXXXO 10 Dec, 2021 @ 6:52am 
Yes, like if it needed some Tech researched before it.

Your's is loaded first and I have these mods:
Technology Overhaul v1.0.1
Infinite Deep Mines
Local Logistics (Colonies)
Orbital Worker Hub
Drone Prefabs
Building Limit++
Spud Dastardly  [author] 9 Dec, 2021 @ 8:18am 
Greyed out on the tech tree?
OXXXX_XXXXO 8 Dec, 2021 @ 11:17pm 
My space elevator is grayed out. So is advanced landing and black polar dust. Is that supposed to happen?
Spud Dastardly  [author] 5 Dec, 2021 @ 6:36pm 
Should be fixed now. Re-subscribe if it didn't update. Thanks for the report.
The Destroyer of Worlds 5 Dec, 2021 @ 5:04pm 
fix that if you can
The Destroyer of Worlds 5 Dec, 2021 @ 5:04pm 
When i try to start a game with this mod it says "mod error" and gives me several lines of codes, so i cant play with this mod
Spud Dastardly  [author] 9 Nov, 2021 @ 8:55pm 
I've updated it to include that it's compatible with 1.5.1. No actual changes to the mod were made beyond incrementing the version number.
Backwaterprez 9 Nov, 2021 @ 3:41pm 
Plz update thank u
Rappel 25 Oct, 2021 @ 9:28am 
Rigggghhhhhtttt. Totally forgot that. Thanks for clarification. No other problems so far
Spud Dastardly  [author] 25 Oct, 2021 @ 9:06am 
Space elevators are a spaceport project.
Rappel 25 Oct, 2021 @ 8:59am 
I dont see the space elevator in my Building Menu. Did forget something in the tech tree ?