Kenshi
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Balanced and Immersive Belt Items
   
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26 Oct, 2021 @ 8:05pm
28 Oct, 2021 @ 5:14am
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Balanced and Immersive Belt Items

Description
(This mod requires the experimental version of Kenshi)
This mod aims to increase the quality of 2 great mods for Kenshi:

More Belt Items v2.0 by Baby Shark
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=964146484

DR's More Belt Items Expanded by DungeonRyu
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1852688171

As usual, you will be able to research and craft the belt items.
They also have awesome icons and proper naming.

What's new is that the stats of the belts have been rebalanced, so the Belt of Samurai is no longer the no brainer option. You will have to decide between using the belt of Assassin, Combat, Protection and Samurai, as they are intended to be on par in terms of benefits.

Typos have been fixed and the descriptions have been rewritten to make the items more immersive. For example, Belts of Samurai have this description:
A set of heavy duty straps and belt ensuring a perfect fit for your heavy suit of armor, though now it's even harder to properly feel your surroundings. They make a lot of noise when moving.

And the Belt of Weather Resistance:
A set of belt, straps and seals to make your armor insulate you from harsh environment. They limit movement and are noisy.

You will notice that, in some cases, less advanced versions of belts not only provide less benefits but also less penalties, so you may sometimes prefer a Light or Heavy belt instead of its Elite version.

More possibilities for viable builds is something we all want!

Update
Cut efficiency has been removed from belts.
More typos fixed.
Renamed research from "V2" to "II" etc.

While you're here...
If you use the mod Radiant Better Faces & Eyes, it adds a not lore friendly recruit, so you may consider using my patch that removes her (Remove Kiana):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639864580
9 Comments
MGJ Sakazaki 5 Aug, 2022 @ 7:12am 
A job well done!!!
AcePleiades  [author] 28 Oct, 2021 @ 5:16am 
Update: Remove cut efficiency from all belts
Fix more typos
Rename research from "V2" to "II" etc.

I was originally playing with no cut efficiency but I think I made those changes directly into one of the required mods on my side instead. Now there's no more cut efficiency.
AcePleiades  [author] 28 Oct, 2021 @ 5:04am 
@realpikkio You need to opt in the experimental version of Kenshi by right clicking Kenshi in your library, then Properties > Betas
realpikkio 28 Oct, 2021 @ 4:13am 
@vanaukas, does this mean that as he created the mod while using an "experimental" version of Kenshi, then it will error if we try to use it with a normal version? Or is it some problem on my side?
AcePleiades  [author] 27 Oct, 2021 @ 5:05pm 
@Vanaukas Thanks for letting us know, I will add this information to the mod description
AcePleiades  [author] 27 Oct, 2021 @ 5:02pm 
@realpikkio I am unable to reproduce the crash. I removed the mods from my mod folder and subscribed to them through Steam. The game ran without a problem, without crashing and the changes are present. I updated the post with a screenshot showing the Elite Samurai Belt
Vanaukas 27 Oct, 2021 @ 5:01pm 
that error happens when you make a mod on the experimental build
AcePleiades  [author] 27 Oct, 2021 @ 4:45pm 
I'll investigate what is happening...
realpikkio 27 Oct, 2021 @ 1:43pm 
not sure if it's just me but when I am launching the game it complains because it is missing some other required mod... I do have both of the mods listed as required... I also tried to open it in FCS but it crashes the program even before that you can choose which mod to open.
I was mostly curious to see how you've rebalanced it because I have been working on a mod with the same purpose :)