Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[UPDATED] HGA-500 Radar-Guided SPAA
   
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Tags: v1.6.7
File Size
Posted
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654.070 KB
27 Oct, 2021 @ 2:17pm
16 Nov, 2022 @ 8:53am
35 Change Notes ( view )
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[UPDATED] HGA-500 Radar-Guided SPAA

In 1 collection by Kobra
1-Player Crew Vehicles!
13 items
Description
Big thanks to 8PenniesDeep for sharing his Aimbot Turrets !


This fictional 8x8 radar-guided SPAA was designed to allow a single player to be able to defend against aerial vehicles from the confort of a single seat, provided with the tools and firepower needed to make short work of flying enemies!
Note: The radar guidance can also track and lead any kind of surface targets such as ships and slow moving/ static ground vehicles!

Information
  • Vehicle type: 8x8 Self-Propelled Anti Air
  • Top speed: 130km/h
  • Fuel tank: 2500L
  • Range: About 100km
  • Power plant: 1cyl 3x3 Modular engine by .Tom
  • Seats: 1 (Operator)
  • Armament: 2x Heavy Autocannon + 6x NNTC "Wabunga" Missiles


Features
  • Incredibly powerful engine with superb acceleration and excellent fuel economy
  • Aim and Lock radar-guided Fire control system by 8PenniesDeep!
  • Turret can be traversed 360º
  • Plenty of other stuff!


Single-Crew Control!

Since a single player will act as a driver, gunner and commander, here's a small breakdown of the controls (Also available in-game) and my suggestions on how to use this.

  • W/S: Engine Throttle / Brakes axis.
  • A/D: Steering axis.
  • Up/Down: Cannon Elevation / Depression
  • Left/Right: Horizontal Turret Traverse
  • Trigger keybind: Fire Main Gun

    HOTKEYS:
  • 1: Zoom+
  • 2: Zoom-
  • 3: Lock Target(Radar)
  • 4: Search Mode(Radar)

How to use

In this vehicle, you control the driving with WASD.For the turret, there are 2 systems: Weapon System and Radar System.

When enabling Weapon System, you can control the gun elevation and traverse with ARROW KEYS.
The ballistic computer will automatically calculate the firing arc depending on the distance. You can press HOTKEYS 1 and 2 to control the Zoom level.

When enabling Radar System, the screen will show what the radar is seeing. When a target appears, press HOTKEY 3 to lock your target. The ballistic computer will take over the guns and camera, and all you have to do is press the trigger to fire. If you lose the lock on your target, the system will try to re-lock any target in the screen.
Alternatively, you can press HOTKEY 4 to enable a "search mode" in which the system will lock on to the first target it sees.


Also, to aid in target detection, a search radar with an absolutely beautiful display by Käsekuchen is mounted to the right of the main screen. You can change the zoom levels and tap anywhere to get coordinates on that precise spot. Also visualizes the search cone and the max search range (4km all around).

My suggestion is that you use your left hand to drive and control the zoom level and fire, and your right hand to aim the turret (I recommend setting spacebar as your trigger).


Any problems, comments and suggestions are welcome. Have fun!

*No reuploading without prior consulting!*

This was possible thanks to these MC's from the community:


MTO Powerpack by Tom
Modular Map Main Module by Käsekuchen
Modular Map Radar Module by Käsekuchen
Customizable Compass Module by WH1T3_NoiSE
Radial Gauge v2 by Fiyrst
ZE modular engine controller by Uran_Wind

(If I forgot of any credits please feel free to tell me)
Popular Discussions View All (1)
7
9 May, 2024 @ 3:32am
PINNED: Issues
Kobra
32 Comments
EthanHLK 7 Aug, 2024 @ 10:48am 
how do i change gears?
Secret176 5 Nov, 2023 @ 6:41am 
Could you make an example turret which is similar to yours, like a nonpainted no uneeded logic turret so i can understand how to create my own? I am struggling recreating it like my guns aim too low the radar tracker doesn't even rotate to track the target even tho i hooked the logic correctly and i am using the same velocity stuff, it would be great if you can make an example turret pls
unlikeaboss 4 Jul, 2023 @ 6:17am 
engine is too weak (engine stalls when attempting the monumental task of moving in a straight line)
Alfraido 6 Jun, 2023 @ 5:39pm 
it only moves the camera not the turret no matter what mode im in.
Napoleon Bonaparte 27 Dec, 2022 @ 10:34am 
didnt know you mad more vehicles like this, very nice(:
brewlord 19 Dec, 2022 @ 12:44pm 
Is there any possible way you could make a small setup for just the radar tracking (:
I've been needing one for my anti air, and not had enough experience to make a calculator within the tracking.
Kobra  [author] 16 Nov, 2022 @ 10:58am 
@thatcoolcat1 thanks for the heads up! Just implemented the necessary fix.
aria 12 Nov, 2022 @ 6:53pm 
hi this is cool but could i ask if it would be possible to get just the turret uploaded? i was thinking i would be great to use it on my boat atm im trying to separate the turret from the vehicle but if by chance you when you were making it had a save of the turret and all its micro controllers that would make life easier thanks :)
thatcoolcat1 9 Nov, 2022 @ 6:59pm 
not sure if its still like in the thumbnail, but the wabungas wont fly properly if they are mounted sideways. you have to rotate the hardpoint component on the missile, not the whole missile.
Kobra  [author] 10 Sep, 2022 @ 9:11pm 
@Broccoli Sorry about the discrepance. The pictures are old, I have to update them. The vehicle in the game is updated!
About the auto-search, please activate the radar button and press 4, the search mode will initiate!