Garry's Mod

Garry's Mod

82 ratings
gm_30K_dragrace (beta 3)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Realism
File Size
Posted
Updated
1.119 MB
27 May, 2014 @ 1:10pm
2 Jun, 2014 @ 6:33pm
2 Change Notes ( view )

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gm_30K_dragrace (beta 3)

Description
I made this map so you and your friends can test out their shifting skills with Scars and the default vehicles, and see who is the best drag racer

THE MAP'S LENGTH IS AS FAR AS SOURCE ENGINE WILL ALLOW IT!!!

Over 0.6313 Miles
Over 1000 Yards
Over 3000 Feet
Over 40,000 Inches

Thats about as big as you can make any map in any source game.

---------------- TAGS ------------------------
drag race track long console manage timer system end lights teleport admin fast efficient fun scars popular best length far gta bf4 M9K
23 Comments
Diimy2 28 Dec, 2016 @ 5:48pm 
dude, its good map for tetsing speed limit of a car, drag (abious), challange people(to drag) :steamhappy:
Tinker 23 Nov, 2014 @ 12:39am 
Okay, i got both .bsp and .vmf files - contact me to obtain them.
Andrew900460 .;UbErZ;.  [author] 22 Nov, 2014 @ 11:47pm 
I don't think it will show up anything because I had to whipe my computer complely clean.
Tinker 22 Nov, 2014 @ 11:45pm 
Yeah, dont forget the ambient sound.
Tinker 22 Nov, 2014 @ 11:41pm 
Check "autosave" option of Valve Hammer Editor, maybe you will find the autosave folder. Maybe you will find vmf_autosave files there. You can also decompile a .bsp file if you still have it left.
Andrew900460 .;UbErZ;.  [author] 22 Nov, 2014 @ 11:36pm 
when you say "kick" if you mean as in the door pushes your car backwards. Then yea I noticed that problem too. I'll make it so they dissappear and reappear.

And the descriptions, i found some random guys using my map in a sandbox and I noticed they didn't actually use the buttons probalby because they didn't know how to. So yea,

Thanks for helping i like the feed back :)
My computer crashed a while back and I lost all my stuff. So I will have to figure out how to take the .gma file and get the map out of it so i can decompile it. Or mabey the map is saved somwhere when I run the map? Anyway, I'd like to get back to editing this map so if you know anyway I can get my map back that would be great. If I remember correctly, I think it's possible that one of the programs that is used to publish addons to workshop also allows you to download them to your computer in raw form... idk.
Tinker 22 Nov, 2014 @ 11:16pm 
Improvements
~Replace doors with func_brush and delete it when the race starts (then spawn new) Use func_template and "ent_fire door_... kill" input
~Add the staring equipment on the other side to let racers use both directions
~Replace TF2 props and textures with HL2 ones so nobody gonna get errors
~Add cubemaps (env_cubemap)
~Set a better skybox texture. The current one is not bad but there are better ones
~Add a skybox to extend the visual part of the map
~Some blocks look strange, modify them so they will be more realistic
~Add a displacement for the grass
~Add descriptions for buttons so players won't have to read the map documentation

P.S.
You're doing a nice work, do not stop.
Dont get angry, i just wanna help you develop the map.
Tinker 22 Nov, 2014 @ 11:15pm 
[h1]Pros[/h1]
+Long track
+Many Functions
+Nice starting bell
+Finish sound and a light
+Using teleports is a great idea

[h1]Cons[/h1]
-Doors kick my car when they open (prop_door_rotating "door_left" and "door_right" pos -13935x 160y -1933z and -13935x -181y -1933z)
-Only one direction of race
-TF2 props (not all players have tf2 installed, they will see them as errors)
-default reflections
Andrew900460 .;UbErZ;.  [author] 2 Jun, 2014 @ 6:50pm 
please remember to press that rate button :D:
Andrew900460 .;UbErZ;.  [author] 2 Jun, 2014 @ 6:40pm 
ok, sorry about that, beta 3 is out NOW!