Garry's Mod

Garry's Mod

gm_30K_dragrace (beta 3)
23 Comments
Diimy2 28 Dec, 2016 @ 5:48pm 
dude, its good map for tetsing speed limit of a car, drag (abious), challange people(to drag) :steamhappy:
Tinker 23 Nov, 2014 @ 12:39am 
Okay, i got both .bsp and .vmf files - contact me to obtain them.
Andrew900460 .;UbErZ;.  [author] 22 Nov, 2014 @ 11:47pm 
I don't think it will show up anything because I had to whipe my computer complely clean.
Tinker 22 Nov, 2014 @ 11:45pm 
Yeah, dont forget the ambient sound.
Tinker 22 Nov, 2014 @ 11:41pm 
Check "autosave" option of Valve Hammer Editor, maybe you will find the autosave folder. Maybe you will find vmf_autosave files there. You can also decompile a .bsp file if you still have it left.
Andrew900460 .;UbErZ;.  [author] 22 Nov, 2014 @ 11:36pm 
when you say "kick" if you mean as in the door pushes your car backwards. Then yea I noticed that problem too. I'll make it so they dissappear and reappear.

And the descriptions, i found some random guys using my map in a sandbox and I noticed they didn't actually use the buttons probalby because they didn't know how to. So yea,

Thanks for helping i like the feed back :)
My computer crashed a while back and I lost all my stuff. So I will have to figure out how to take the .gma file and get the map out of it so i can decompile it. Or mabey the map is saved somwhere when I run the map? Anyway, I'd like to get back to editing this map so if you know anyway I can get my map back that would be great. If I remember correctly, I think it's possible that one of the programs that is used to publish addons to workshop also allows you to download them to your computer in raw form... idk.
Tinker 22 Nov, 2014 @ 11:16pm 
Improvements
~Replace doors with func_brush and delete it when the race starts (then spawn new) Use func_template and "ent_fire door_... kill" input
~Add the staring equipment on the other side to let racers use both directions
~Replace TF2 props and textures with HL2 ones so nobody gonna get errors
~Add cubemaps (env_cubemap)
~Set a better skybox texture. The current one is not bad but there are better ones
~Add a skybox to extend the visual part of the map
~Some blocks look strange, modify them so they will be more realistic
~Add a displacement for the grass
~Add descriptions for buttons so players won't have to read the map documentation

P.S.
You're doing a nice work, do not stop.
Dont get angry, i just wanna help you develop the map.
Tinker 22 Nov, 2014 @ 11:15pm 
[h1]Pros[/h1]
+Long track
+Many Functions
+Nice starting bell
+Finish sound and a light
+Using teleports is a great idea

[h1]Cons[/h1]
-Doors kick my car when they open (prop_door_rotating "door_left" and "door_right" pos -13935x 160y -1933z and -13935x -181y -1933z)
-Only one direction of race
-TF2 props (not all players have tf2 installed, they will see them as errors)
-default reflections
Andrew900460 .;UbErZ;.  [author] 2 Jun, 2014 @ 6:50pm 
please remember to press that rate button :D:
Andrew900460 .;UbErZ;.  [author] 2 Jun, 2014 @ 6:40pm 
ok, sorry about that, beta 3 is out NOW!
Andrew900460 .;UbErZ;.  [author] 2 Jun, 2014 @ 6:15pm 
I have finished the next update i'm just figuing out how to update the one i have now
Andrew900460 .;UbErZ;.  [author] 31 May, 2014 @ 2:05pm 
Currently working on the next update for the map. It will have and improved starting gate, and im working to make the teleporter look for animated.
Soapy water 29 May, 2014 @ 7:28am 
its great for drifting into combines!
Andrew900460 .;UbErZ;.  [author] 28 May, 2014 @ 2:44pm 
Im thinking of adding a video to this page so you guys can see the awsomeness that is this map :P
Andrew900460 .;UbErZ;.  [author] 28 May, 2014 @ 2:43pm 
Again, If you guys have any cosmetical tips for me to improve this map, or just any other ideas to add to the functionality of the map. That Would be awsome!

If you Love this map sooo much! don't be afraid to leave a comment :D:
Soapy water 27 May, 2014 @ 2:13pm 
yeah the controlls are awful
Andrew900460 .;UbErZ;.  [author] 27 May, 2014 @ 1:59pm 
sorry, i meant o say gm_freespace_13 is beter for planes in the lsat comment
Andrew900460 .;UbErZ;.  [author] 27 May, 2014 @ 1:57pm 
i reccomend "gm_freespace_13" Or "gm_bigcity"

i think the gm_bigcity is spelt differently but just type it into Gmod workshop searchbar and youll see.

i think gm_bigcity is better for planes because there is more open space above the buildings and such.

Do you use WAC for dogfights? The controlls, if im correct, are kinda hiperactive for the jets. Although the helicopters are good... I've used the helis in this map, and it feels somwhat crowded. But If u wanna race planes, I bet that will work :D:
Soapy water 27 May, 2014 @ 1:32pm 
ahaha nice I needed it for some dog fighting!
Andrew900460 .;UbErZ;.  [author] 27 May, 2014 @ 1:32pm 
ill add screenshots of the map in hammer
Andrew900460 .;UbErZ;.  [author] 27 May, 2014 @ 1:31pm 
Tall eanough to use WAC addons if thats what your asking :P

But yea its pretty tall.
Soapy water 27 May, 2014 @ 1:27pm 
how tall?
Andrew900460 .;UbErZ;.  [author] 27 May, 2014 @ 1:22pm 
Please give your 100% opinion that you would like to see changed or added.

I know the map right now has barely any decoration, but the map itself works the way I wanted it to work!

Thanks,