Total War: SHOGUN 2

Total War: SHOGUN 2

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All 46 Clans Playable - 12 Turns Per Year: Immersive
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File Size
Posted
Updated
32.730 MB
4 Nov, 2021 @ 3:28pm
22 Nov, 2024 @ 5:22pm
9 Change Notes ( view )

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All 46 Clans Playable - 12 Turns Per Year: Immersive

Description
GENERAL INFO:
This mod allows you to play with every minor clan, tweaking some aspects of the game, to keep the vanilla feeling while giving a fair challenge to the player.
This mod is for Shogun 2 campaign only, so turning off this mod when playing RoTS or FoTS is recommended.
It is also recommended to play with the English version of the game, otherwise you won't be able to see the new text.

Important: THIS MOD IS NOT COMPATIBLE with mods which edit the startpos.esf file, but SHOULDN'T have problems working with other mods. To play Ikko Ikki, Hattori and Otomo you need the respective DLCs

Too spooky? Try the Classic version!

FEATURES:
ALL MINOR CLANS UNLOCKED AND REVAMPED:
All minor factions who own at least a province are now playable and have been completely revamped as to shorten the gap between them and the major clans. That means that sadly the European traders and the wacky Wako can't be played :(

Here's the full list of changes:
  • Revamped frontend menu UI: the UI in the frontend menu has been fully revamped recolouring some sections, adding victory conditions, difficulty rating, clan traits and descriptions.

  • Clan traits: each clan gets a new set of traits, loosely based on the clan's history with some custom features, in order to give everyone a unique gameplay.

  • Special units: a new set of units has been added to their respective clan's roster. Some of the new units include: Loan Sword Ashigaru, Bow Wako, Ronin, and many more!

  • Improved family trees: family trees of the following clans have been revamped, adding historical characters who lived through the Sengoku Jidai and were born before 1560: Sagara, Sogo, Miyoshi, Matsuda, Yamana, Bessho, Hatano, Hatakeyama, Azai, Tsutsui, Kitabatake, Jinbo, Murakami

  • Daimyo traits: the following clans' Daimyo and generals have received new traits, to mark their personality: Ito, Sagara, Shoni, Kono, Sogo, Miyoshi, Amago, Urakami, Yamana, Bessho, Takaoka, Ashikaga, Tsutsui, Kitabatake, Saito, Jinbo, Anegakoji, Imagawa Yamanouchi, Ogigayatsu, Mogami

  • Historical characters: family members of the following clans have been renamed to their historical counterparts who belonged to them and lived through the Sengoku Jidai: Ito, Otomo, Ouchi, Miyoshi, Amago, Matsuda, Hatano, Azai, Saito, Kiso, Ogigayatsu, Satomi, Mogami

  • More names for retainers: new family names have been added to the game, and all clans except Matsuda, Yamana, Hatano and Ashikaga now belong to a name group which includes them. The new names include: Sanada, Torii, Tachibana, Kuroda, Ukita and many more!

  • Historical retainers: added famous retainers for the following clans: Miyoshi [Matsunaga Hisahide], Urakami [Ukita Naoie], Yamanouchi [Nagano Narimasa], Ogigayatsu [Narita Nagayasu]

  • Custom intro missions: a new set of intro missions for every clan has been made to make the game more fair at the beginning and improve the overall experience

  • More skill points: generals gain one extra skill point per level

UNIQUE FEATURES FOR THE 12 TPY VERSION:
For those of you who enjoy a more immersive campaign, this version includes:
  • Twelve turns per year: the number of turns has been increased from 4 to 12

  • Increased research time for arts: the time has been increased by 30%

  • Increased cost for buildings: cost for buildings has been increased by 50%

  • Army movement points reduced: movement points for armies have been reduced by 60/70%
ALL CLANS PLAYABLE IN CUSTOM BATTLES:
Every clan is unlocked in custom battle mode, INCLUDING Wako pirates and European traders. There are also 8 unpublished clans unique to this gamemode: Utsunomiya, Asano, Hosokawa, Ishida, Kobayakawa, Kuroda, Toyotomi and Ukita

FULL MULTIPLAYER COMPATIBILITY:
You can play this mod in your multiplayer campaigns. It is however suggested that you play multiplayer with only this mod loaded or else you might not be able to create/play your campaign. Sadly, translations won't work with multiplayer campaigns.

TRANSLATIONS:
This mod has been translated to:

QUALITY OF LIFE AND IMMERSION IMPROVEMENTS:

  • Frontend clan names: when hovering over a clan's kamon their name is shown to make browsing them easier

  • Clan difficulty: added the clan's difficulty rating in the frontend menu

  • Custom battle clan descriptions: added a description for the clan in the custom battles menu

  • Fixed camera: centered the starting camera position over the provinces owned by the player

  • Victory conditions: to make the gameplay more interesting each and every clan gets some key province they have to capture in order to win the game. They won't be just the neighbouring provinces but, for example, the provinces owned by the clan's historical enemies/rulers.

  • Clan descriptions: every clan gets a description in the frontend menu, sorry if they're not 100% accurate, everything I wrote comes from personal knowledge and a not-so-thorough research :^)

  • Way of chi tech tree: added a node in the Way of chi tech tree, so you can beeline Neo-Confucianism

  • More starting cash: clans start with 1000 koku, plus 200 for every other province they own instead of the default 450/650.

  • Demolishable building: Leased land is now demolishable, so now you can get the extra construction slot when you're not Christian

BUGFIXES:
This mod fixes the following bugs encountered in the vanilla game:
  • Fixed Hattori and Tokugawa's Kisho Ninja, they're now stronger than regular ones

  • Fixed the Mori Nihon Maru now it's available to recruit when Shogun

  • Fixed the Takeda Great Guard now it's available to recruit when Shogun

  • Fixed the portraits of the following clans' Daimyo: Hatakeyama, Kitabatake, Jinbo

KNOWN BUGS:
- As this mod uses Sara Temer's menu buttons, there's still the Yamana button visual bug.

- While playing the Ashikaga Kyoto will recruit some units for whatever reason, up until you have a full army. You
probably won't see the "Campaign won" screen, as you technically have won by default.

- The kamon of Asano, Ishida, Kobayakawa, Kuroda and Ukita clans is bugged when selecting them in the custom
battle menu, but it's just a visual bug, in-game factions are fine

- You might not see clan traits/effects displayed. Should it happen, I left a complete list in the Discussions section, so
please check it out

SPECIAL THANKS:

A very special thank you to:
  • Sara Temer for the 46 menu buttons. Also, check out her mod!

  • crux3D, this mod uses his soundfix tool Sinfonia Semplice[www.twcenter.net]

  • Crown and DasVaras for helping me with the tests

  • You, who subscribed to my mod

Any feedback is appreciated! If you encounter a bug, please let me know the details

Feel free to use this mod for your own projects, but please reach out to me first if you intend to do so!

Enjoy!
Popular Discussions View All (1)
2
28 Jun, 2022 @ 10:34am
Favorite minor clans
tj11692
111 Comments
Maximus_Prince 21 Dec, 2024 @ 7:46pm 
I know its been like forever since I played this mod and I'm not sure if your even still working on it but I noticed a bug with Yamanouchi rebels.
1) There's no symbol on the flag 2) when ever I attempt engage in battle manually or automatically the games crashes.
I had to allow the rebels to take a hold of the city as a work around.
Phantom Menace 7 Dec, 2024 @ 11:43pm 
idk why it's not working for me. It worked for me for the previous campaign
Socalista 27 Mar, 2024 @ 7:43am 
Seconding the movement rate issue - nearly impossible to catch retreating armies, including rebel armies. Obviously I can (and will) just use the other version of your mod, but I very much prefer the slower research and construction times of this mod.
Reaper_Tech 19 Mar, 2024 @ 12:23pm 
A good mod but the nerf to army movement range is too much. When enemy armies retreat from battle on the campaign map you can't typically catch them due to the nerf being so high. Rather than 60/70% it would make more sense for the army movement nerf to be 40-50%. It still keeps things in scope but you can actually catch retreating armies that are not on roads. As of now they can just endlessly retreat especially in the early game when generals don't have buffs or if you sending out a small army with no general to stop raids.
3lemental 22 Feb, 2024 @ 8:04am 
the mod doesnt work for me, do I need sm else or is there an update version?
GreedoSh0tFirst 31 Oct, 2023 @ 11:31pm 
hey brotha if you are willing please update this mod so expanded wiid update(updated expanded japan mod) can work with this awesome mod cuz honestly both your mods together create greatness im not rich but im willing to throw a $20 maybe some1 like sandman will throw some in there and make it worth it to update.

sry for being greedy and thank you regardless
GreedoSh0tFirst 31 Oct, 2023 @ 11:16pm 
@JG | Sandman did you ever figure it out? this is the ONLY way to play shogun imo
Eisernes Kreuz - Walter O'Cash 18 Oct, 2023 @ 12:52pm 
Unable to build ships. Mod broken
JG | Sandman 8 Sep, 2023 @ 4:16am 
This mod used to work with this mod"Expanded Japan (97 new regions, 101 new factions, 22 playable factions)"
but now it crashes, can you tell me how to fix it? I've already tried everything
Old War Dog 11 Jul, 2023 @ 11:12pm 
They have again added a mod manager, however, it appears all the mods are now out dated and need updated