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If you have finished all quests in the camp, the doors will open
The lizards are similar to the poles, you can not find them by the usual glowing sign, they will pop up automatically when you search the map in the north of the Dimwood start camp. I did not want to solve this quests by this "get an item" thing, but I fould also no solution to put another grapical indicator on the map which shows only up when the quest is triggered.
I don't really need answers, I had my fun to this point anyway. Dungeon crawling is not my genre, but I enjoyed yours. I also liked the amount of magic items.
I would properly name the breastplate of Argon, not just a +1 breastplate.
I have mixed feelings about this campaign. I liked some elements, especially the dungeons, but other aspects are very rough.
-For example, there was a hint to ask Thonia or something for help, I think she is in the inn, but everyone has a "guest" nameplate, so how would I know who to ask? At least those who have lines should have names. That includes Milo, he should have a proper name. On the other hand, sometimes this is good, like when we fight a certain important mage. We don't know their name, so it's better if their nameplate is simple.
-The poles for the camp are nowhere to be found. This is just a nonsense quest anyway.
-Finding lizards is a similar case. I fought the spiders a long time ago, I checked some places, I don't see the usual glowing sign of interaction. It's not fun to spend more time looking.
-There is a quest in the camp to search the northern regions, but the gates are closed. This must be a bug.