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Slaves Join Their Savior (Experimental)(OBSOLETE)
   
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8 Nov, 2021 @ 12:02am
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Slaves Join Their Savior (Experimental)(OBSOLETE)

Description
IMPORTANT NOTE: This version only works on Experimental. I've rewritten this mod for Stable and is actually a cleaner version with (hopefully) none of the bugs that affected this one. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658310918
I have no plans to support this version. Since the FCS update broke the stable branch version, this one is undoubtedly broken. I'll take this down in a few days.

I recommend the stable version over this one, as I was a little cavalier and stepped outside the scope of what I was trying to do on this one, and it didn't occur to me how unwelcome that may be until I started work on the Stable branch version.

Fairly straightforward mod that pretty much guarantees slaves that you buy will join your squad.

Random NPC slaves will almost always join you (Couple bugged NPCs encountered during playtesting. Tinkering to figure out what caused it, but they go aimless and stand there without uttering a single dialogue line or joining you)

Kept the dialogue lines for unique NPCs the same. Purchasing or freeing faction leaders is largely untouched. Made a couple changes, but those are meant to be a surprise.

If you sell an NPC into slavery then try to purchase them, they'll either run or attack you, but will never join you. A weak gesture at maintaining some semblance of balance in a mod that admittedly breaks the balancing of the game. Additionally I don't think someone would much be interested in joining the person that sold them into slavery in the first place.

Finally, rewrote some lines to make sense with the changes, added some dialogue lines as well.

Some notes on load order. As much as I can fathom, it's best to load any additional dialogue mods AFTER this mod, but anything that affects slave behaviors should be loaded BEFORE this mod.

Enjoy!
Popular Discussions View All (1)
2
9 Nov, 2021 @ 10:36am
Bug Reports
Gaularn
10 Comments
6320 16 Mar @ 9:55pm 
it works with the fogmen? i would like to know
XGEM 3 Feb, 2023 @ 6:55am 
Mod working?
Caigoomballou 23 Nov, 2021 @ 12:07am 
I sold my person into slavery but since they were an recruit-able npc it let me rehire them as a slave lmfao
Redarmy 19 Nov, 2021 @ 3:49am 
Your a gentleman Gaularn thank you
pet monkey 19 Nov, 2021 @ 1:22am 
Word, good to know.
Gaularn  [author] 18 Nov, 2021 @ 7:36pm 
Joie de Vivre: I don't think it does. It depends on if we're talking about slaves or prisoners. This version, I did add some lines and behaviors to people you free from the fogmen that cause them to join you, but I didn't guarantee that, I gave them an RNG option of joining, temporarily following you, or fleeing altogether. tl;dr Maybe. Depends on their tag state

Redarmy: I just published a version for Stable branch (link found in description)

No soy Link: Happy you enjoy it!

dman09082000: Thanks! I'm glad you like it!
pet monkey 17 Nov, 2021 @ 10:24pm 
Does this work for outlaws captured in fog islands?
Redarmy 15 Nov, 2021 @ 3:49am 
doesnt work on stable.
No soy Link 14 Nov, 2021 @ 1:37pm 
Thanks bro!
dman09082000 9 Nov, 2021 @ 10:37am 
Nice Mod (: