Arma 3
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Dynamic AI Minefields - RCO
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Data Type: Mod
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118.125 KB
10 Nov, 2021 @ 6:16am
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Dynamic AI Minefields - RCO

In 1 collection by Rimmy
Rimmy's Cadian Oddities
5 items
Description
A mod that allows the AI to dynamically lay minefields in both defensive and harassing scenarios.

Video explaining Dynamic AI Minefields

Github Wiki, with most of the detailed information[github.com]
The Demo Mission download can be found on the Github Wiki as the Steam Workshop blocks Mega Download links.

Github[github.com]

I really wanted to get the AI able to utilize yet another tool in the arsenal of warfare that allowed for the AI to pose a greater threat without just increasing their numbers. Combine this with my PERSIST mod, and AI are able to lay minefields that last many operations into the future. A field of punji traps may only be noticed when your squad finally stumbles into them weeks later.

DYNAMIC AI MINEFIELDS CORE FEATURES:
Please reference the Github wiki for greater detail in how these systems function.

Taskforce Detection:
Each side will look at its own friendly groups as well as the enemy groups it has knowledge of, and attempt to sort them into Taskforces. If enough groups are near each other in an area, that area will become a Taskforce, and minefield laying objectives will begin to be created.

Different Minefield Goals:
AI can lay minefields to defend their Taskforce from opposing Taskforces, to interdict enemy Taskforces and make movement between them hazardous and to intercept routes enemies have been seen using for movement.

AI Mine Safety:
Thanks to both vanilla systems and a safety system while the mines are being laid, AI will not trigger the mines while the field is under construction and once it is built will intelligently avoid standing on their own mines.

Mod Compatibility:
DAM has integral support for LAMBs and ACE. The Minefield groups will automatically disable LAMBs systems on them to allow them to place mines easier, and if using ACE then the AI will consider vanilla IEDs as eligble mines to be placed using an exception system. They will also consider Large IEDs as anti-tank mines capable of damaging vehicles. This mod is compatiable with PERSIST, and will save both the minefields themselves if configured correctly but also save the exclusion zone around the minefield that prevents the AI from endlessly building minefields in the same spot. Modded mines should be compatiable if they follow similar naming schemes to ArmA 3 Vanilla or SOG PF mines.

Known Issues:
- Mine detection in inventory (aka knowing if an AI is carrying a mine) is not a reliable system due to differences in how both modders, CDLCs and ArmA 3 vanilla organises their classnames. If you discover a mine is not working, please provide me the EXACT type of mine and name of the mod, and I will attempt to add an exception to include it.

The mod is covered under an APL-ND licence, with the following message: Please contact Rimmy if you'd like to make alterations to these scripts or release derivatives. If the mod is missing a feature you require, please contact Rimmy#0001 preferably on discord ( discord.gg/rimmy ) and assuming the feature is possible I will attempt to merge it into DAM. I'd like to avoid too many derivative versions in favour of making the core version feature more choice in how it operates.
55 Comments
Denios 26 Dec, 2024 @ 10:37pm 
I've been looking for a mod for an anti-mining debuff for tanks and vehicles like the T-90, T-80, T-72, or specialized mine-clearing vehicles, but haven't found anything. Has no one come up with anything like this? Or does it all depend on the health of the vehicle and the complexity of the mechanics? After all, the vehicle itself could be made explosion proof, and the trailer separately steerable on a hitch.
Rimmy  [author] 3 Sep, 2024 @ 9:31pm 
@Potts2023 I don't know why you'd use DAFS and LAFS at the same time. It would be like turning on LAMBS and VCOM on at the same time, or turning on two soundmods. They do the exact same thing and you should use one or the other.

As for this mod, DAM, it can work with just about any AI mod as long as you disable that mod on whatever groups you want to be your mine-laying groups.
Potts2023 3 Sep, 2024 @ 6:30pm 
Should this and your LAFM mod work with DCO and or Drongos Air operations/AI fire support/Artillery?
Komodo 6 May, 2024 @ 2:58am 
ty
Rimmy  [author] 11 Jan, 2024 @ 9:18pm 
@Komodo You should disable LAMBS or VCOM on the mine-laying groups specifically as these mods are highly likely to interrupt DAM's AI.
Komodo 10 Jan, 2024 @ 3:26am 
hi R, does it work with VCOM?
Bendy 8 Oct, 2023 @ 8:24pm 
would be awesome if you could create another mod, "Dynamic AI Mortars".
Too many workshop missions lack enemy mortars, like Dynamic Recon Ops.
Would be great to add with an addon
Rimmy  [author] 22 Jul, 2023 @ 7:01pm 
@BIGGUY It does work for ACE IEDs. The AI will consider the Large IED to be an anti-tank mine too.
Rimmy  [author] 22 Jul, 2023 @ 7:01pm 
@Scarface @Stealth @Atlas It will work if you set it up, yes, but if you mean will it work just by turning on the mod in another game mode, no. These AI require specific set up to work, it's not like you just turn it on and AI start laying mine. Mine Laying Groups need to be specifically set up.
Atlas 12 Jul, 2023 @ 10:12pm 
Would this work with ALiVE?