Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Harmony in Diversity: City-States Diversity
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35.187 MB
11 Nov, 2021 @ 7:52pm
5 Jul @ 2:19am
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Harmony in Diversity: City-States Diversity

In 3 collections by D
[Harmony in Diversity 1.0] FULL set (和而不同1.0:全集)
110 items
My Civ6 Mods
23 items
CityStates Diversity(和而不同:城邦扩展)
2 items
Description
This is a part of Harmony in Diversity that expands city states, based on CIVITAS City States Expanded and will overwrite its modifications.

Though it can be enabled as a standalone mod, but it is designed for "Harmony in Diversity" and better used in that environment.

Currently only contains new Agricultural and Maritime city states, Other types of city states are under planning.
As there are new type of city state, we increase the default number of cities states by 1/3 (24 for huge maps).

Influence Bonus
The 10-envoy bonus have been introduced by CIVITAS and we do not change that (except for Agricultrual and Maritime ones)
The bonus for Maritime ones:
  • 1: +2 Gold for Capital and Light house.
  • 3: +4 Gold for Consulate and Shipyard.
  • 6: +6 Gold for Chancery and Seaport.
  • 10: +2 Gold for each building inside diplomacy and Harbor district.
The bonus for Agricultrual ones:
  • 1: +1 food for Capital and Granary.
  • 3: +2 food for Consulate and Aqueduct.
  • 6: +3 food for Chancery and Sewer.
  • 10: +4 food for Chancery, Food Market and Shopping Mall.
When JNR's District Expansion: Aqueduct enabled, it becomes:
  • 1: +1 food for Capital and Cistern.
  • 3: +2 food for Consulate and Cistern tier-one building.
  • 6: +3 food for Chancery and Sewer.
  • 10: +4 food for Chancery, Food Market and Shopping Mall.

SUZERAIN Bonus
The list of changes for city states:
New agricultural city states:
  1. Fergana: +15% growth rate for cities that located on hills or adjacent to Mountains. +1 Food for Hill tiles inside cities that located on hills or adjacent to Mountains.
  2. Mombasa: Aqueduct provides +1 Science and +1 Culture for Plantations in the city.
  3. Cahokia: Bonus unchanged with type change.
  4. Honolulu: +2 Food for cities adjacent to Lakes or Coasts, +1 Culture from Fishing Boats, +1 Food from Fishery.
  5. Kiev: Your cities earn +7% Production when you are at war with any civilization. Your cities earn +7% Food when you are at peace with all civilizations.
  6. Aswan: +50% Construction speed when building Aqueduct, Dam, Canal Districts and their buildings.
  7. Catalhoyuk: +1 Amenity for cities that adjacent to rivers. Aqueduct provides +1 Amenity.
  8. Yangon: Aqueduct provides +1 to tiles in this city that adjacent to fresh waters.
New Maritime city states:
  1. Riga: Harbor and each its building provide +1 Science for International Trade Routes start from the city.
  2. Genova: +50% production speed towards districts for cities have Harbor District.
  3. Sevastopol: +1 Combat Strength per unused Movement for your naval units.
  4. Algiers: +1 attack for Naval Raiders.
  5. Acapulco: Lake and Coast tiles provide small adjacency bonus to Harbors, provide standard adjacency instead when complete Mass Production.
  6. Havana: +2 Culture for coastal cities. +1 Culture for Breathtaking plots.
  7. Hormuz: +2 Amenity per luxury.
  8. Djibouti: Coast tile provide +1 Food to City Centers. Also provide +1 Production when completing Ship Building, extra +1 Production after completing Steam Power.
The Manila take place of Cahokia in Trade City States.
Manila: Your International Trade Routes +2 Food, double when they start from coastal cities.

The true location have been set (but not support YNAMP yet, please wait for later updates).



Credits:
All bonus are design and implemented by ourselves, we use some icons and historical background from other mods.
Catalhoyuk, Mombasa, Havana, Hormuz and Djibouti are CIVITAS city states.
The icon of Yangon comes from Suk's Burma.
Contents of Kiev and Honolulu comes from Gedemo's Kyiv and Honolulu.
Contents of Riga and Genova comes from Gedemo's Riga and Genova.
The icon of Manila and Sevastopol comes from Asia (and East Europe) City States Pack.
44 Comments
tang_world 5 Jul @ 4:10am 
和2.0版本冲突了
lebedev.it 12 Mar @ 9:56am 
this mod limits number of city states in the game by 18, which is no fun :( If you want more city states in the game, it is better to use original CIVITAS City-States Expanded, there is no such limitation over there
Yumi 2 Sep, 2024 @ 9:05pm 
This mod is currently conflicting RomanHoliday's AI Rework (RHAI). Can you look into it?
Curt 12 Jul, 2023 @ 1:00pm 
Is there any reason to enable both this and CIVITAS City States Expanded? I would have guessed no, but both are listed in the Harmon & Diversity full list.
帝皇直肠榨取忠诚基因 12 Feb, 2023 @ 11:06pm 
必须要和而不同了
想被麦叔吸干 24 Jan, 2023 @ 8:47am 
现在模组界面显示必须开和而不同了
[ mm ] MiReDo 20 Jan, 2023 @ 3:05pm 
墨西哥城邦有bug,該城邦;墨西哥城宗主國加成
輻射建築額外提供等同於其基礎產出一半(向下取整且至少為1)的產出,該額外產出可以被輻射效果延伸
但是我建桑科雷大學6環照理來說應該是10環但是還是只有六環而已
2021 2 Jan, 2023 @ 1:22am 
现在需要关联和而不同了吗?不能单独启用
wargolynch 15 Aug, 2022 @ 5:24am 
@axatoramus All nations are Africa anyway.
ArcLight_Cyrus 8 Aug, 2022 @ 5:41am 
和而不同核心mod被隐藏了,所以只能发在这里了,抱歉。
今天和而不同更新后,开蛮族氏族模式就点不开城市建造/购买界面了