Project Zomboid

Project Zomboid

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Disable Burglar Alarms
   
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12 Nov, 2021 @ 5:09pm
19 Jan, 2022 @ 6:53pm
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Disable Burglar Alarms

Description
This mod allows for the detection and disabling of burglar alarms installed throughout Project Zomboid.

I want to give a shout to planetalgol, I borrowed a lot of their code and it was thanks to their code I was able to expand and include the disabling capability of this mod. You can find there mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197887340

How it works:

Much like the "Burglars Can Detect Alarms" mod, the player must be up against a window and right-click inside the building looking for the context menu to show "No Alarm Detected" or "Alarm Detected". Buildings without a way to see inside them are basically impossible to detect if alarms are present, they must have a window or other way to view inside.

Alarm Detection Functionality:
You must be a Burglar or have Electrical 3 to detect if a building has a burglar alarm.

Alarm Disable Functionality:
You must be a Burglar or have Electrical 5 and either a credit card or screwdriver plus a pair of scissors to effectively disable a burglar alarm. If you see "Alarm Detected" you should also see an option for "Disable Alarm". Now, you have a base chance to succeed equal to ~25% + 5% every level above 5 in Electrical to succeed. If you are a Burglar your base chance is ~50%. Regardless of whether or not you are successful, your character will assume that they have disabled the alarm. Unfortunately, the only way to know for sure is to make your way inside and see if the alarm goes off. This mechanic was added because it would ruin a lot of the surprise involving alarm systems, but if you get Electrical 10 and are a Burglar, you will have a ~100% chance to succeed. If you are not a Burglar, but have Electrical 10 you have a ~75% chance ot succeed.

Motion Sensor Acquisition:
This has been rebalanced to only distribute a motion sensor occasionally based on the same chance you had of disarming, but is not based on success or failure of disarming the alarm.

Disclaimer: I do not guarantee this mod will work with any other mods.

This mod is being discontinued, please check out my MP updated mod here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169482256

Workshop ID: 2653025458
Mod ID: DisarmAlarmMod
Popular Discussions View All (2)
7
19 Jan, 2022 @ 7:30pm
Bugs & Suggestions
rientelfon
3
19 Nov, 2021 @ 5:04am
CAR Context Menu Error!!!
Fiber
64 Comments
rientelfon  [author] 10 Jun, 2024 @ 4:51am 
Also, for MP please check out my updated mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169482256
rientelfon  [author] 10 Jun, 2024 @ 4:49am 
@Ichinin sorry it took me awhile, been very busy with other things. So I checked out a house in Muldraugh near the Cortman Medical that has windows all around, a brick house in fenced community. I had no problem, if you can't see into the house either via curtains then you can't assess if there is an alarm in that house. The idea is that you can see inside and see the alarm system in some form or fashion.
Ichinin 23 May, 2024 @ 3:28pm 
Anywhere where there is a windows on the "northern" or "western" sides of the houses. On the sides i could see, i could check for alarms.
rientelfon  [author] 16 May, 2024 @ 6:36pm 
@Ichinin weird, i know it works pretty well. might be the way the viewing window is presented in the game. where were you experiencing this issue?
Ichinin 15 May, 2024 @ 11:03pm 
Working, but some apartment windows doesn't seem to be working (Looking North East or isometric "North", and North West or isometric "West"), you don't get the "This window has no alarm" notification or anything. Cars works though.

Tested using Build 41.78 + Multiplayer.
rientelfon  [author] 9 Nov, 2023 @ 6:03am 
@Rey pollo yeah you would have a 25% chance of success
Depresión Severa 8 Nov, 2023 @ 8:15pm 
@rientelfon , I've only disabled as soon as I reached Electrical lv. 5 in non burglar characters, SO that would answer me why they fail XD
rientelfon  [author] 8 Nov, 2023 @ 3:46pm 
@Rey pollo what is your electrical skill? are you a burglar? there is still a chance of failure, it is mainly based on electrical skill + 25% for non-burglars and 50% for burglars. so you would have at best with electrical 10 a 75% chance of success.
Depresión Severa 7 Nov, 2023 @ 8:37pm 
@rientelfon nope, playing solo, alarm detected, disable with knife and scissors, get the motion sensor, door or window opened and the alarm goes on atm I put a foot inside.
rientelfon  [author] 7 Nov, 2023 @ 3:35pm 
@Rey pollo are you playing on MP by chance?