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Tested using Build 41.78 + Multiplayer.
Is the issue Dizcordia mentioned only on MP servers?
Sort of at a loss at this point. May well just be a matter of waiting now to see if anyone else reports issues, as having results from just on person testing is not a very good sample size :)
Burglar (50% success expected) = 2 Success and 8 fails.
Burglar + Electrical 10 (100% success expected) = 2 success and 3 fails.
In regards to the server sync functionality, is this something I need to enable/set somewhere or should it have just worked automatically as part of the mod?
Alarm frequency = very often
Zombie population = none.
Burglar (50% success expected) = 3 Success and 17 fails.
Burglar + Electrical 10 (100% success expected) = 1 success and 4 fails.
So it possible, but after trigger.
However I was wondering, in multiple instances, an alarm went off even after I checked ALL windows and didn't see an alarm. Could it be a bug ? Or am I doing it wrong ? :'(
Thank you !