Space Engineers

Space Engineers

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Pantenna v1.4
   
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Type: Mod
Mod category: Other
Tags: hud
File Size
Posted
Updated
740.145 KB
14 Nov, 2021 @ 10:33pm
5 Dec, 2021 @ 2:03pm
7 Change Notes ( view )

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Pantenna v1.4

Description
Do you hate it when you are enjoying Mars scenery through Perseverance Rover's camera, then something just appeared out of nowhere and dump 1k missiles on your base?

Description
Fear no more. Now your personal antenna also can broadcast to your HUD.
You will find an extra panel on your HUD that displays 5 nearest enemy signals to your Character. No more sneaking attacc!
The display can show a signal's various information: Grid type, relative velocity, and distance to you.

(Almost) everything is configurable
Not everyone like all those features, so Pantenna is built with configurability in mind. In [World save location]\Storage\2655275786.sbm_Pantenna\ClientConfig.xml file, you can change various configs like Signal pickup range, Panel position, and more.
And not only that, you can always hot-reload your configuration using chat command (Case-Sensitive)
/Pantenna ReloadCfg
This will save you 5 minutes of reloading your world with 100 mods loaded.

Anti-Anti-Lag Machine
This mod is immune to every Anti-Lag Machine Plugin. Because it runs on client-side only.



Know Issues
- Sometimes if a grid have multiple antenna on, they are all picked up (this should not happen).
- Signals display incorrectly when sitting in cockpits/control seats. Workaround: exit control seat.

Credits/Thanks
Thank Digi a lot for helping fixing various issues, as well as your juicy code that is now mine.
Also thank Draygo for the Text HUD API and other minor helps.

Github repository [github.com]
Popular Discussions View All (3)
2
23 Nov, 2021 @ 5:25am
PINNED: Bug Report
SK
0
27 Nov, 2021 @ 4:49pm
PINNED: User Config Guide (For ConfigVersion 6 onward)
SK
0
27 Nov, 2021 @ 4:48pm
PINNED: Chat Command Guide (For v1.3 onward)
SK
30 Comments
SK  [author] 22 Mar @ 2:50am 
@TK_Over50
IIRC the past me thought that the mod should be enabled all the time, no one would ever want to disable it so there was no Disable chat command.

The present me agrees with you: It makes no sense having an Enable command without a Disable command. I will add it later.
TK_Over50 22 Mar @ 12:40am 
I love this mod and really want to take advantage of it but sometimes I don't really need it. it is my understanding that you must disable it from the config menu but enable it from the config menu or command line. Why not a command line disable? I just want to be clear on this because I would use the chat line disable.
Unruly 5 Jun, 2022 @ 11:03am 
It's been over a month, but texthud/F2 has been working throughout for me. also rich hud master's F1. Perhaps RedPine wasn't hitting enter to bring chat up first?
SK  [author] 20 Apr, 2022 @ 7:02pm 
If other mods can still use F2 then this mod should be able to use F2 as well, since it is a feature from Text HUD API mod.
Also I have just tested in one of my playing save and it still work pretty fine...
RedPine 20 Apr, 2022 @ 9:22am 
F2 doesn't work anymore, you have to find the config in the world folder. A few other mods can use F2, but an update must have broken this mods F2 settings.
SK  [author] 9 Feb, 2022 @ 2:54am 
Unless they are broken, every config in config file can be set using Mod Setting menu (a.k.a Text HUD API's F2 panel).
Mulder 7 Feb, 2022 @ 10:50am 
Any chance of getting the ability to change the HUD panel position via the TextHUD API F2 panel?
SK  [author] 2 Dec, 2021 @ 6:33pm 
If so then don't worry, this mod only display enemy signals. If you see any friendly or neutral ship's name on the list, that is definitely a bug :)
Unruly 2 Dec, 2021 @ 5:38pm 
I meant some npc's are friendly, or at least neutral. I'm not as interested in detecting them. Don't get me wrong, I don't want to come across as demanding things. This mod is free, and you've even fixed bugs in less than an hour: you're awesome.
SK  [author] 2 Dec, 2021 @ 5:18pm 
What do you mean by "pick out and colour by reputation"?
This mod's purpose is to add a quick notification for enemy approaching while you are unintended (e.g remote controlling, checking inventory...), so it only display enemy signals.
If you mean displaying friendly signals, that's redundant since friendly signal is always relayed to your HUD. Still I can add an option to config file if you really want though.
If you just want to change the color of the text (or exactly, to be able to pick the text color), then don't worry, this is on the to-do list already :)