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IIRC the past me thought that the mod should be enabled all the time, no one would ever want to disable it so there was no Disable chat command.
The present me agrees with you: It makes no sense having an Enable command without a Disable command. I will add it later.
Also I have just tested in one of my playing save and it still work pretty fine...
This mod's purpose is to add a quick notification for enemy approaching while you are unintended (e.g remote controlling, checking inventory...), so it only display enemy signals.
If you mean displaying friendly signals, that's redundant since friendly signal is always relayed to your HUD. Still I can add an option to config file if you really want though.
If you just want to change the color of the text (or exactly, to be able to pick the text color), then don't worry, this is on the to-do list already :)
About owned signals are showing up, I also missed a few check during cleanup (this is known issue btw :P)
Fixed!
@poop gamer: Yep, because those commands don't exist in current version. The guide are for version 1.3 onward.
I have done all implementation, but don't have time to test so I can't push it just yet.
(sorry)
@Typhon Plume: Note that the panel background opacity follows HUD Opacity, however if you still need to hide the panel background, I'll add that in the next update.
Sometimes when you are too focus on terminal, you will not be able to see any approaching signals. And sometimes when you are controlling a remote vehicle 1kkm away, you wouldn't be able to tell which enemy signal are threatening, which are just fly-by (they are all shown as 1kkm).
Basically an early-warning system without the "warning" part :)