Stellaris

Stellaris

Lithoid Supremacy
174 Comments
Hresvelgr 6 Jul @ 5:01am 
cool,I just opened the game and saw the update:steamhappy:
Unpixelled  [author] 5 Jul @ 11:34pm 
Lithoid Supremacy for 4.0 is now here!
It may contain bugs, if you find any, please comment here or add them to the bug reports discussion.
Hulls 30 Jun @ 8:04pm 
hope you feel better soon
sm.palmer1998 25 Jun @ 5:31pm 
I was wondering what happened. Hope you feel better.
Unpixelled  [author] 25 Jun @ 5:20pm 
Update has stalled due to illness and a few changes in some of the latest patches. I’m a solo dev and I don’t have much free time, I’m hoping to get the traits fixed and push the first update this weekend. It will most likely have bugs but I’ll be able to get to those next week.
Hulls 29 May @ 8:15am 
@Unpixelled Good news then.

And like i said i don't believe your mod specifically broke things. I think it was geode origin with Sovereign Guardianship, (modded in comp) inward perfection. It stopped happening after i disabled Lithoid supremacy so more than likely another broken mod reacted with yours to make the break. I don't believe Planetary Diversity was updated at that time yet either potentially, so that might of been the breaking point.
Unpixelled  [author] 25 May @ 4:56pm 
@Hulls, I’ve been working on the update, a few things are broken, it’s just taken me a while to wrap my head around 4.0 and a relatively stable patch.

In terms of progress, Geode worlds, civics, techs and districts seem to work, I need to do some bug testing. I’m hoping to have it out in a week or so.

The capital breaking and having behemoth districts is interesting, that might be a different mod but I have been making some tweaks and changes, I’ll try and replicate it.
Hulls 25 May @ 3:35pm 
@Unpixelled Didn't mean to come off as impatient, I'm just eager to get back into the game after a year plus hiatus. Didn't get to play for even a week before the 4.0 update, and i only just found this mod too. Just sad i missed the chance to use it before hand. Just finished my 4.0 modlist and looking forward to adding this back in.

Also another thing I encountered on may 6th was the capital breaking and having behemoth crisis path districts instead of standard ones. I was running a few other mods (Mainly PD) so probably not yours, but something to look out for if other people report it?
Unpixelled  [author] 7 May @ 6:17pm 
@Hulls, Lithoid Supremacy hasn’t yet been updated. So much has changed in 4.0.X and patches keep being released so the update will take time. Please be patient and keep checking back in for when the update does happen.

I’m planning to do an overhaul and revisit/rebalance the features of the mod.
Hulls 5 May @ 11:31pm 
Decided to look at it myself and first thing is mining cities needs a number update since the bonus/negs are single digit compared to 4.0 inflate of 100X
Hulls 5 May @ 11:16pm 
Anyone know if this got broken with the 4.0 update? running mostly vanilla to start with while other mods update so it'd be nice to know ahead of time to curb my expectations for the trouble shooting.
Unpixelled  [author] 23 Apr @ 1:35am 
Hopefully it’s not bugged but it allows you to increase habitat size by one. The mining bay should provide miner jobs. I’ll patch it if it’s not working for the final version before 4, which should be out next week
Ethan Bateman 19 Apr @ 10:50pm 
How does the astron mining bay/ asteroid relocation work? I've played it but am confused.
Unpixelled  [author] 9 Apr @ 2:12am 
@Rk I'll have a look into it as that does seem like a bug/me not updating the volcanoes correctly, I'll test it and update soon.

This will most likely be the last update before 4.0, but I have got a branch ready to go as a separate version that will remain on 3.14.
Rk 7 Apr @ 4:07pm 
Not sure where to post this, I hope here is ok. I think the active volcanoes and other blockers from this mod aren't compatible with the environmentalist or planetscaper civics, so you don't end up getting neither the buffs of debuffs associated with them. It would be nice if that wasn't the case, since there'd be a cool synergy between the environmentalist and pyrovile civics
Unpixelled  [author] 7 Jan @ 2:16am 
@Inny Will do chief, updated with new variable.

@Chaosman_One Also added in a exists check on that decision, I don't know if it caused the crash, I haven't been able to replicate it.
Inny 6 Jan @ 12:53pm 
Happy new year!
Can you please add a scripted variable for compatibility? @has_lithoid_mod = 1
Thanks!
Unpixelled  [author] 31 Dec, 2024 @ 12:20am 
@Chaosman_One I’ll take a look and see what I can do to fix it! In my beta testing runs I’ve not had any crashes but if I can make it run smoother I’ll try to!
Chaosman_One 30 Dec, 2024 @ 9:04am 
Hey Unpixelled. Great mod! I was experiencing a crash with your mod. I added a couple of lines of text to lithoid_supremacy_decisions.txt: if = {
limit = { exists = owner }
owner = {
country_event = { id = distar.201 }
}
}
Not exactly like that, but you get the gist. I was getting limit overloads. The if statement fixed the crash though. This might not be helpful though, as I'm running a lot of other mods at the same time, but I thought it might be worth mentioning. Keep up the good work!
ZacharyBuilder 1 Dec, 2024 @ 4:32pm 
Thanks
Sammich 1 Dec, 2024 @ 2:55pm 
Thank you!
Unpixelled  [author] 30 Nov, 2024 @ 10:11pm 
Update for 3.14.X is up, changelog incoming
Unpixelled  [author] 24 Nov, 2024 @ 5:31pm 
Update taking a lot longer than expected, sorry peeps
ZacharyBuilder 7 Nov, 2024 @ 2:11pm 
Thanks for the reply. Looking forward to it
Unpixelled  [author] 7 Nov, 2024 @ 12:45am 
Working on it currently alongside a new mod, will not be updated for another week, have yet to check all the bugs
ZacharyBuilder 4 Nov, 2024 @ 11:19pm 
3.14?
Unpixelled  [author] 20 Aug, 2024 @ 5:51am 
Updated to version 1.7! check the change notes for more information!
Master Necro 26 May, 2024 @ 12:28am 
Oh this masterpiece is baaaack heck yeah!!!!
Unpixelled  [author] 25 May, 2024 @ 11:16pm 
The new 3.12 update is here! Check the change notes for info and head to the discussion threads for bug reporting and new ideas!
Rykhath 12 May, 2024 @ 5:57pm 
Sweeeet, lithoids for lyfe
Unpixelled  [author] 12 May, 2024 @ 4:38pm 
Yep! The new update will feature some minor new content I’ve been preparing, haven’t had time to finish updating the existing files
Rykhath 11 May, 2024 @ 7:06am 
Will you be updating this?
Unpixelled  [author] 5 Apr, 2024 @ 7:58pm 
That’s a great question! I haven’t considered adding a minerals energy building but I was planning on adding a few deposits that would be beneficial for energy production.

Methods of getting strategic resources from miners is something I don’t have any current plans for, but I can add things that give you more opportunities for jobs that produce those.
FlareTheSlayer 4 Apr, 2024 @ 12:54pm 
Thanks! Also, another question.

Do you have any plans on adding a similiar building to the bio reactor, but for minerals. That adds energy production to miners, and also a strategic resource like rare crystals or volatile motes, in exchange for less mineral production?
Unpixelled  [author] 3 Apr, 2024 @ 5:50pm 
I’ve actually been working on that for the next small update alongside a new civic for all government types.
FlareTheSlayer 3 Apr, 2024 @ 12:22pm 
Will there ever be an Hive Mind equivalent of mining cities?
Unpixelled  [author] 29 Mar, 2024 @ 6:09pm 
Thanks! My goal with Lithoid Supremacy is to make it as compatible with other mods as much as possible so that my subscribers don’t have to worry about it.

If I don’t end up integrating your content with mine then I’ll recommend your mod for compatibility.
A-Sartek 28 Mar, 2024 @ 7:07am 
Well, I wanted to clarify that you are doing a great job and you did integrated those economic categories just fine. It seems that Lithoid colonizer is important under Ships economic category, as well as those district changes.

My suggestion is just focus on making an awesome mod, leave the compatibility stuff to me, I got your back. :lilimok:

Note: You could technically copy the economic category/district files from my mod I'm totally ok with that, just remember to also copy all files with "placeholder" in their names so nothing funky happens.
Unpixelled  [author] 28 Mar, 2024 @ 3:21am 
I can look at better integrating the economic categories and the simple Chinese translation (if that’s alright with you)
A-Sartek 27 Mar, 2024 @ 8:08pm 
Since there is a few economic categories and districts that are overridden with your mod, I just added this mod to my compatibility patch !Sartek District and Economy Merger . Thank you for your awesome mod! :selphinehappy:
Unpixelled  [author] 8 Mar, 2024 @ 9:11pm 
Lithoid Supremacy has been updated for 3.11! Sorry it has taken so long, there might be some errors and bugs with Devourers but aside from that everything works! The new content isn't in yet but expect it within the week!
Unpixelled  [author] 1 Jan, 2024 @ 3:54pm 
@logarooroo I put patch notes in the change notes for this mod, not been working on it over the holiday season but new content is coming. The notes are the best place to check. If there’s interest I can make a google doc detailing content as well as planned content.
Logarooroo 28 Dec, 2023 @ 8:54pm 
is there a place to check if theres a new update to this mod? like patch notes? or would that be wildly too meticulous to do?
Potato fish 18 Dec, 2023 @ 4:11pm 
just happy to know that this is not abandonded
Unpixelled  [author] 17 Dec, 2023 @ 11:28pm 
Thanks so much! Sorry for the lack of updates, end of year is extremely busy for me so not much time is being devoted to the updates, but they hopefully will come in Jan or Feb. I'm planning on having lava be the rough theme for the first batch of updates and galactic community and diplomacy be the second batch of updates.
Potato fish 17 Dec, 2023 @ 11:49am 
this is one of The best mods out there if this steam page is any indication
Potato fish 17 Dec, 2023 @ 11:48am 
theres no current machine empire mods i can find and this is the only current lithoid mod i can find

as long as this has decent balance and is updated to be current every now and then. then i am rather pleased with it. stellaris modders tend to do better game design then the actual devs at times
Unpixelled  [author] 17 Nov, 2023 @ 5:00am 
Sorry for the lack of new content, IRL life is busy as heck so am working on updating to 3.10 then adding some of the new content which will be in gradual updates rather than one big one.
Unpixelled  [author] 1 Oct, 2023 @ 6:13pm 
Apologies for the delay, currently without internet, scripted trigger and new leader traits will be up by the end of the week!