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And like i said i don't believe your mod specifically broke things. I think it was geode origin with Sovereign Guardianship, (modded in comp) inward perfection. It stopped happening after i disabled Lithoid supremacy so more than likely another broken mod reacted with yours to make the break. I don't believe Planetary Diversity was updated at that time yet either potentially, so that might of been the breaking point.
In terms of progress, Geode worlds, civics, techs and districts seem to work, I need to do some bug testing. I’m hoping to have it out in a week or so.
The capital breaking and having behemoth districts is interesting, that might be a different mod but I have been making some tweaks and changes, I’ll try and replicate it.
Also another thing I encountered on may 6th was the capital breaking and having behemoth crisis path districts instead of standard ones. I was running a few other mods (Mainly PD) so probably not yours, but something to look out for if other people report it?
I’m planning to do an overhaul and revisit/rebalance the features of the mod.
This will most likely be the last update before 4.0, but I have got a branch ready to go as a separate version that will remain on 3.14.
@Chaosman_One Also added in a exists check on that decision, I don't know if it caused the crash, I haven't been able to replicate it.
Can you please add a scripted variable for compatibility? @has_lithoid_mod = 1
Thanks!
limit = { exists = owner }
owner = {
country_event = { id = distar.201 }
}
}
Not exactly like that, but you get the gist. I was getting limit overloads. The if statement fixed the crash though. This might not be helpful though, as I'm running a lot of other mods at the same time, but I thought it might be worth mentioning. Keep up the good work!
Methods of getting strategic resources from miners is something I don’t have any current plans for, but I can add things that give you more opportunities for jobs that produce those.
Do you have any plans on adding a similiar building to the bio reactor, but for minerals. That adds energy production to miners, and also a strategic resource like rare crystals or volatile motes, in exchange for less mineral production?
If I don’t end up integrating your content with mine then I’ll recommend your mod for compatibility.
My suggestion is just focus on making an awesome mod, leave the compatibility stuff to me, I got your back.
Note: You could technically copy the economic category/district files from my mod I'm totally ok with that, just remember to also copy all files with "placeholder" in their names so nothing funky happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
as long as this has decent balance and is updated to be current every now and then. then i am rather pleased with it. stellaris modders tend to do better game design then the actual devs at times