From The Depths

From The Depths

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Ravager class destroyer
   
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File Size
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277.140 KB
17 Nov, 2021 @ 1:44pm
15 Jan, 2023 @ 10:13am
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Ravager class destroyer

In 1 collection by Adelaar
Eagle Industries product Catalogue
46 items
Description
Eagle Industries
Welcome to Eagle Industries, a startup company that brings you the best brand spanking new military hardware out there. If you're looking for an honest, environmentally responsible product; you've come to the right place!

Class description
Destroyers (DD) are a class of smaller to midsize warships, highly specialized into either torpedoboats, for anti-naval and anti-sub warfare, Anti-Air destroyers and Anti-ship destroyers. Usually carrying a comparably large powerplant, they often have LAMS equiped. These ships focus on speed, and are often used for interdicting enemy fleets. Destroyers evolve into cruisers and battlecruisers.

The ship
The Ravager class of destroyers is one step up in the missile line of ships. Like the Hunter and Executor before it, it's main firepower comes from anti-ship missiles. Combined with a high speed hull and dual use guns that combine Anti Air and Anti Ship usage with CIWS, it can take on a variety of foes up to two times the size/cost. The reason for it's survivability, beyond the speed, defences and offensive weaponry, lie within the reinforced internal structure. The Executor was, being a light and fast interceptor, vulnerable to heavy weapons fire. It's hull could not sustain damage, and its internals were just beyond the thin hull. The Ravager still carries light armour, but by smart design of the internal structure most systems should survive for much longer, which adds to survivability.

There are drawbacks to the design. It does not handle submarines very well, struggles against heavy lasers and extremely mobile and small units. However, this ship is a mainstay of any fleet, and may be fairly confidently used in front line battle.

Basic stats:
Cost: 456k
L/W/H: 130m / 17m / 28m
Speed: 32m/s
Turning circle: 720m
Firepower: 232
Armament:
Guns: Two 5x100mm rotary cannons mounted fore and aft
Torpedoes: None
Missiles: 12 "Havoc" anti-ship missiles
16 M missiles (alround)
3 missile turrets, 32S missiles total
Autoguns: 4 dual autocannon turrets
Armour: 2m alloy (nominal)
13 Comments
Sativa_breather 3 Apr, 2024 @ 12:44pm 
this guys shit is fire :steamthumbsup:
Snake1235 1 May, 2022 @ 5:05am 
the big missles wont launch/ aint used i changed them to interceptors and smaller missle
VII_Lexington 14 Feb, 2022 @ 6:51pm 
Yeah sorry I just seen your reply, everything was tested in Beta Branch, at least half my craft have severe stability issues with all the changes. Glad you got her working again because that's one beautiful ship you've constructed.
Adelaar  [author] 12 Feb, 2022 @ 6:37am 
I've pushed an update where I reduced the yaw authority on the rudders. In betatest the rudder force has been increased so there was a heavy yaw induced roll.

I haven't been able to capsize it though, PIDs work normally, even though there is still an unwanted 8 degree roll taking place with the update. I'll be sure to redo the rudder when betatest goes stable.

I also haven't been able to find out why the ship would be doing 13 m/s, it does 30m/s on my build.

If you can tell me under what circumstances it performs the way you tell me, I can have a more thorough look.
Adelaar  [author] 12 Feb, 2022 @ 6:28am 
Thanks for your reply, I'll be taking a look to see what's the issue. Are you in betatest?
VII_Lexington 11 Feb, 2022 @ 12:44pm 
Either the PID needs updated or the hull needs lowered it's capsizing and doing 13m/s while under no pressure in combat. Ship looks beautiful tho.
Ori 8 Feb, 2022 @ 4:28pm 
I was talking about the shape, not the AI. The AI has already rammed my USS Texas numerous times to the point where I sunk the destroyer myself using gunfire.
Adelaar  [author] 8 Feb, 2022 @ 2:25pm 
Oh yes, and 3) I removed the AI's ability to reverse because my God the FtD AI is exceptionally stupid.
Adelaar  [author] 8 Feb, 2022 @ 2:14pm 
Update: v36
1) The main guns on the Ravager have received additional armour protection, and the guns have been reconfigured from no clip to single clip guns.
No Clip guns are used by Eagle Industries when chemical shells are used (chain detonation is prevented this way) and also when dynamic ammo selection is used. Neither is applicable on the Ravager.

The one clip configuration is more vulnerable (hence added protection) but it also solves the inconsistent fire problem that the guns had.

2) Improved the output of the engines by restoring their full functionality (something was blocking the electric generator turbines). They've also received a slightly different exhaust to make it less vulnerable to battledamage.
Adelaar  [author] 25 Nov, 2021 @ 8:26am 
You're giving the FtD AI too much of a compliment Axol :P