Total War: WARHAMMER II

Total War: WARHAMMER II

591 ratings
Nanu's Active Oceans
10
4
6
3
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
1.165 MB
18 Nov, 2021 @ 1:12pm
6 Jun, 2022 @ 2:02pm
10 Change Notes ( view )

Subscribe to download
Nanu's Active Oceans

Description
This mod adds dynamic merchant fleets to the Great Ocean for all your pirate role playing needs!

Now as you burn the coastlines as Count Noctilus or pillage Bordeleaux as Aranessa Saltspite you can encounter merchant fleets carrying goods to and from the many ports of the Great Ocean. Be wary though, the nations of the Old World are always on the lookout for would be pirates and will have patrol fleets seeking out marauding warships. Sink too many trade fleets and they'll pool their resources to send a hunter fleet to track you down and bring you to justice.

Merchant Fleets
  • Follow a specific route between two settlements
  • Carries a randomly generated amount of gold/items that will be looted after defeating the fleet in battle
  • Loot changes each time the fleet reaches port, ensuring you always have variety in your potential victims
  • Each fleet has a specific behavior that determines how its loot is generated, some are always high value, others carry more goods when coming from their home or destination port
  • Fleets wont trade between ports that are abandoned or at war with eachother
  • They also won't trade between ports that are incompatible cultures, like Dark Elves/High Elves or Bretonnia/Skaven
  • Sinking a Merchant Fleet will raise the hidden Fleet Awareness value, which increases the chance of Patrol and Hunter Fleets spawning

Patrol Fleets
  • Follow a specific route across the ocean, searching for pirate fleets and engaging those that come near
  • Has more elite roster and more experience than Merchant Fleets
  • Higher chance to spawn when Merchant Fleets are attacked

Hunter Fleets
  • Relentlessly pursues its target, hellbent on sending it and its crew into the depths
  • Very elite army composed of high tier units
  • Higher chance to spawn when Merchant Fleets are attacked

FAQ

Is this save game compatible?
Yes, it's entirely script based

What is this compatible with?
Compatible with any mod that doesn't use default ocean dilemma factions (should be all mods) and any that doesn't use wh2_main_hef_high_elves_qb2 faction (High Elf Colonies mod is compatible, I haven't tested with others that add factions)

Other Questions...?
I actually can't think of anything else this isn't a super complex mod but feel free to ask in the comments

My other mods:
Sartosa Overhaul
Bretonnia Overhaul
Skaven Overhaul
Chaos Overhaul
Beautiful Khalida Redone
Lore of Light for Khalida
Lore of Deeps for Aranessa
and Others

Wanna support my mods? Here's my Paypal:
[www.paypal.me]

Like the mod? Make sure to

It helps improve the mods visibility!
Popular Discussions View All (2)
13
18 Oct, 2022 @ 3:58pm
PINNED: Report any Bugs here
Nanu
10
8 Feb, 2022 @ 1:41pm
PINNED: Suggestions
Nanu
151 Comments
General Brooks 15 Jun, 2024 @ 2:01pm 
I appreciate your efforts and I'm sorry that you're feeling burned out. I hope the situation changes and we can experience your great mod again in 3, but I understand how unlikely that is.
Thanks for all your great work!
Nanu  [author] 15 Jun, 2024 @ 1:42pm 
@General Brooks I know. I tried, I really did. I had a prototype two years ago but the system I used for creating and programming the spawned armies is broken in WH3 and hasn't been fixed since. CA doesn't care. Every patch they introduce new bugs and remove things that break mods. I'm tired of it. Even if I were try to port this again it would take months and the game is already dying. I'm just burnt out and don't trust CA to not kill off this community like they did with Three Kingdoms.
General Brooks 15 Jun, 2024 @ 11:42am 
A warhammer 3 port would be great if possible
Dardysing 4 May, 2023 @ 5:38pm 
will this be ported to wh3
Rayor 18 Mar, 2023 @ 9:34am 
sex
krishkrush 1 Sep, 2022 @ 12:24pm 
port to WH3 pls
GlaDi 6 Jun, 2022 @ 7:15am 
Next step would be Merchant Caravans. Caravanes would travel between capitals of trading nations. Destroying said caravan would give a chance for money and item drop. Caravans could be at war with factions that "Mother factions" are.

Also. Gib Dwarf fleets. pls/. Ironclads go BRRRRR
Nanu  [author] 23 May, 2022 @ 7:51pm 
Dark elf fleets should not be hostile to Lokhir, I'll have to adjust that.

They are however different than merchant fleets. The dark elf and norsca "merchants" are slavers and raiders. They have higher quality troops and greater numbers, and they accumulate their payload over time rather than randomly generating one each time they make port. It is intended for them to spawn with higher numbers and better quality troops
Nara 23 May, 2022 @ 4:28am 
My experience with this.
Start as Lokhir, my main port spawns a transport ship
Said transport ship turns hostile when coming close to my black arc
Then it hangs around and tries to attack
Then a second transport ship with elite units spawn from citadel of dusk faction
And it's immediately hostile.

So, obviously, ships from YOUR faction should not be hostile to you. And transport ships should not attack you, they should run away, nor should they have 15 units initially. Transport ships are, if we are going by the pirate settings, supposed to be the easy pickings for pirates, they are supposed to run away, otherwise they would not need patrols and escorts. I suggest lowering the enemies on transport ships, while making the fleet awareness status go up faster. A risk to reward game, like piracy was. Or maybe this is not intended for use at all beyond the vampire coast.
unless specifically stated 16 Apr, 2022 @ 6:26pm 
Unforunately, the mod is no longer working properly since the last several updates. Mechant fleets provide no rewards (there is no event pop-up after defeating it) and hunter fleets travel through the land all the time. I use many script-heavy mods (like OvN, no SFO though) so this might be a conflict.

Edit: I just figured out that rewards are only granted to the Vampire Coast factions XD

This is understandable, however giving those to everyone would probably be better, especially for Dark Elves, Norsca and Skaven. Anyway, thanks for the mod.