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Thanks for all your great work!
Also. Gib Dwarf fleets. pls/. Ironclads go BRRRRR
They are however different than merchant fleets. The dark elf and norsca "merchants" are slavers and raiders. They have higher quality troops and greater numbers, and they accumulate their payload over time rather than randomly generating one each time they make port. It is intended for them to spawn with higher numbers and better quality troops
Start as Lokhir, my main port spawns a transport ship
Said transport ship turns hostile when coming close to my black arc
Then it hangs around and tries to attack
Then a second transport ship with elite units spawn from citadel of dusk faction
And it's immediately hostile.
So, obviously, ships from YOUR faction should not be hostile to you. And transport ships should not attack you, they should run away, nor should they have 15 units initially. Transport ships are, if we are going by the pirate settings, supposed to be the easy pickings for pirates, they are supposed to run away, otherwise they would not need patrols and escorts. I suggest lowering the enemies on transport ships, while making the fleet awareness status go up faster. A risk to reward game, like piracy was. Or maybe this is not intended for use at all beyond the vampire coast.
Edit: I just figured out that rewards are only granted to the Vampire Coast factions XD
This is understandable, however giving those to everyone would probably be better, especially for Dark Elves, Norsca and Skaven. Anyway, thanks for the mod.
these behaves usually just make ai know them, hate them and will attack them even both are order faction or same race
i think you should really make them ally with the trade faction or at least there kin, it's been a trouble since when the era of peace comes almost all my order alliances have huge interest on attack any new and strange faction
and also, i can not recieve anything or gold from defeating the fleets, i already put the mod on top
though it's work with sfo, so maybe your mod has some issue with it
Ah, thanks. I should've checked there first but that's great to hear! Thanks again for the mod.
My question was mainly related to if the AI factions will spawn decent hunter fleets against them. I just noticed that while the pirate factions are not the strongest in my campaign, there Lord levels are significantly higher than any other's. (eg: 25-27, compared to 15-17 of the other factions). It seemed like they are solely getting stronger by attacking these merchants.
I have considered making the fleets stronger, but people play at many different difficulties and honestly its so easy to cheese the AI that it hardly makes a difference
Thanks for making this mod, it is cool. Just wandering though, will the Patrol and Hunter fleets also go after the AI? And how is the strength of these fleets calculated?
I mean, it wouldn't make sense if you gain gold by plundering, and then some extra bonus XP from the fleets that are hunting you down, if they are too weak compared to your army. I haven't tested that enough yet, but it does kind of seduces me to become a High Elf Pirate.
If you could mod a 'stance' for the factions such as High Elves which allows us to put armies on patrol close to our ports so that if a friendly merchant fleet is attacked nearby we are given the option to defend it (same with how the Empire can send units to defend elector counts).
This is the Russian translation of this mod