Total War: WARHAMMER II

Total War: WARHAMMER II

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Saner XP After Battle
   
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Tags: mod, Campaign
File Size
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18.517 KB
20 Nov, 2021 @ 1:20pm
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Saner XP After Battle

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
Changes the way XP is awarded to characters after battle. In vanilla for victories you get the most xp (1400) for a Heroic Victory, and the least xp for a Pyrrhic Victory (600xp). Meaning that hard-fought close battles give less xp than stomping an army that contains a few units.

This mod looks at the value of units in the armies involved and multiplies the base value for a victory or defeat with a ratio of the enemy army/yours army. So you get more xp defeating comparatively stronger armies and less xp for defeating comparatively weaker armies.

Affects the AI vs AI battles as well.

Compatibility:
This is a 100% script mod, it's compatible with literally everything.
Should work in Multiplayer.

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25 Comments
prop joe  [author] 11 Jun, 2023 @ 5:06am 
no WH3 plans from me, you (or anyone else) has my permission to take anything in this mod and reuse it
Autumnchain 9 Jun, 2023 @ 6:05pm 
Will this get a TWW3 port? Maybe it could modify the existing system where an experience multiplier is applied based on the relative values of the armies to each other?

@Serj Targarien TWW3 took a step forward and made it that experience is rewarded based on the gold value of the enemy army rather than what type of victory is gained. However, unlike this mod, it still doesn't compare the value of your army to the value of the enemy army so one would gain just as much experience for defeating four end game crisis armies with four equivalent armies and for doing so with a single army.
Serj Targarien 15 Sep, 2022 @ 6:58am 
Crossing fingers for this to be ported to WH3. I'm missing it a lot in the third game. I don't know what the calculation is in that one, but I suspect it's not as balanced and coherent as what this mod provided.
Autumnchain 8 Aug, 2022 @ 7:13pm 
I have tested the two and have found that the two work just fine together (with Saner XP after Battle overwriting post-battle experience gains from Learn from Failure but not any of its other changes) regardless of which comes before in the load order.
Autumnchain 7 Aug, 2022 @ 8:14pm 
How does this mod work when combined with Learn from Failure? Will it completely overwrite Learn from Failure? I'm asking because Learn from Failure also affects the xp gain that agents can get for performing agent actions while this mod only affects battles.
Autumnchain 7 Aug, 2022 @ 8:12pm 
@jybil178 Looking at the code, experience can theoretically be as low as 400xp points and as high as 2500xp points. The way his mod works is that every victory grants 1000xp base, every defeat grants 600xp base and if the victory is an ambush battle (doesn't matter if the victor is an ambusher or the one getting ambushed) an extra 600xp is gained. After determining the base xp value, the victor and the defeated then get their xp multiplied by the relative gold values of the opposing armies (more experience for an enemy having more value and less experience for an enemy having less value) and also halving experience gain for reinforcing generals. Note that the minimums and maximums are applied after every other calculation so reinforcing generals can gain the same experience as the main army if both are below minimum or above maximum.
jybil178 8 Jan, 2022 @ 2:12am 
Quick question, with the vanilla you put down both the ceiling and the floor for what to expect for experience

I was curious, just how high and how low can experience get with your mod enabled? I agree completely with the idea and how you implemented the mod. However, it feels like a very hard nerf to what I am used to getting for the early game :(
Haknoes 2 Jan, 2022 @ 6:00pm 
Thanks for this mod! You did what I wanted to do with a mod I made, but in a way cooler way. Thanks for putting that expert script knowledge to work!
prop joe  [author] 24 Dec, 2021 @ 7:14am 
it's completely safe to add and remove at any time
HardStrike 15 Dec, 2021 @ 1:00am 
Or the other way around, added mid playthough?