Total War: WARHAMMER II

Total War: WARHAMMER II

Saner XP After Battle
25 Comments
prop joe  [author] 11 Jun, 2023 @ 5:06am 
no WH3 plans from me, you (or anyone else) has my permission to take anything in this mod and reuse it
Autumnchain 9 Jun, 2023 @ 6:05pm 
Will this get a TWW3 port? Maybe it could modify the existing system where an experience multiplier is applied based on the relative values of the armies to each other?

@Serj Targarien TWW3 took a step forward and made it that experience is rewarded based on the gold value of the enemy army rather than what type of victory is gained. However, unlike this mod, it still doesn't compare the value of your army to the value of the enemy army so one would gain just as much experience for defeating four end game crisis armies with four equivalent armies and for doing so with a single army.
Serj Targarien 15 Sep, 2022 @ 6:58am 
Crossing fingers for this to be ported to WH3. I'm missing it a lot in the third game. I don't know what the calculation is in that one, but I suspect it's not as balanced and coherent as what this mod provided.
Autumnchain 8 Aug, 2022 @ 7:13pm 
I have tested the two and have found that the two work just fine together (with Saner XP after Battle overwriting post-battle experience gains from Learn from Failure but not any of its other changes) regardless of which comes before in the load order.
Autumnchain 7 Aug, 2022 @ 8:14pm 
How does this mod work when combined with Learn from Failure? Will it completely overwrite Learn from Failure? I'm asking because Learn from Failure also affects the xp gain that agents can get for performing agent actions while this mod only affects battles.
Autumnchain 7 Aug, 2022 @ 8:12pm 
@jybil178 Looking at the code, experience can theoretically be as low as 400xp points and as high as 2500xp points. The way his mod works is that every victory grants 1000xp base, every defeat grants 600xp base and if the victory is an ambush battle (doesn't matter if the victor is an ambusher or the one getting ambushed) an extra 600xp is gained. After determining the base xp value, the victor and the defeated then get their xp multiplied by the relative gold values of the opposing armies (more experience for an enemy having more value and less experience for an enemy having less value) and also halving experience gain for reinforcing generals. Note that the minimums and maximums are applied after every other calculation so reinforcing generals can gain the same experience as the main army if both are below minimum or above maximum.
jybil178 8 Jan, 2022 @ 2:12am 
Quick question, with the vanilla you put down both the ceiling and the floor for what to expect for experience

I was curious, just how high and how low can experience get with your mod enabled? I agree completely with the idea and how you implemented the mod. However, it feels like a very hard nerf to what I am used to getting for the early game :(
Haknoes 2 Jan, 2022 @ 6:00pm 
Thanks for this mod! You did what I wanted to do with a mod I made, but in a way cooler way. Thanks for putting that expert script knowledge to work!
prop joe  [author] 24 Dec, 2021 @ 7:14am 
it's completely safe to add and remove at any time
HardStrike 15 Dec, 2021 @ 1:00am 
Or the other way around, added mid playthough?
HardStrike 15 Dec, 2021 @ 12:54am 
is this safe to disable mid playthrough for whatever reason or would i need a clean save?
lolkee 27 Nov, 2021 @ 4:14am 
Ok, no proplem, thanks anyway
prop joe  [author] 27 Nov, 2021 @ 4:08am 
I don't really have the time to help people with scripts right now or take on new projects, sorry
lolkee 26 Nov, 2021 @ 10:28pm 
Prop_joe. I was thinking of a mod that might be very handy and change how the xp of units is important. But i couldnt think of noone else so good with script codes and i think it has to be very good script. Maybe you could help me? I've send You an invitation to a friend. Hope I can count on You
Lulfd 23 Nov, 2021 @ 7:52am 
VC skellies are valued really really poorly in auto resolve, even when fully upgraded and all techs are researched, so I still get the idea that one would receive a lot of XP with this mod, I will just try it out :)
prop joe  [author] 22 Nov, 2021 @ 11:52am 
from what I know it's not the same, autoresolve tries to simulate the battle and checks army composition when doing it, while this is pure "army strength/value"

but all the actual calculations for this are hidden from modders
Sleezy Cabbage 22 Nov, 2021 @ 11:01am 
since youre calculating off of the games idea of "army strength", is that the same as the values used for auto-resolve? i ask in the sense of Vampirate bloated corpses being so strong in auto resolve, for example.
prop joe  [author] 22 Nov, 2021 @ 10:18am 
Gold cost is misleading so I edited it, it's not based on upkeep or recruitment cost. It's the actual value of how the game values how strong the whole army is. It's a numeric value provided by the game, not something l calculate manually.

@tuordiel
I'm not sure, depends on what armies you fight, l'm leaning toward less xp
prop joe  [author] 22 Nov, 2021 @ 10:17am 
Gold cost is misleading so I edited it, it's not based on upkeep or recruitment cost. It's the actual value of how the game values how strong the whole army is. It's a numeric value provided by the game, not something l calculate manually.

@tuordiel
I'm not sure, depends on what armies you fight, l'm leaning with less xp
Lulfd 22 Nov, 2021 @ 5:32am 
How will this affect VC with free skellie armies? This would make VC leveling up pretty fast if I understand the principle correctly
=[NK]= Col. Jack O'Neil 22 Nov, 2021 @ 5:03am 
Thanks Prop!
tuordiel 21 Nov, 2021 @ 7:04pm 
in total will i get more xp or less? or same
prop joe  [author] 21 Nov, 2021 @ 2:25am 
no idea that existed, but it seems like it does the same thing
cybvep 21 Nov, 2021 @ 1:38am 
Is it different than Jadawin's version?
RatboyW 20 Nov, 2021 @ 3:15pm 
Ooh I love this, once again we see a mod that should've been how the game worked to begin with lol