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I tried hard to balance this as just 1 point, making it useful but not too strong. The General and Admiral bonuses are pretty much negligible, honestly. The governor bonus is essentially 1/5 of Thrifty, and the Ruler bonus mostly 1/5 of Quick Learners (ruler itself gets more, but ruler levels don't do much anyway). 5% on the scientist isn't exactly the same as half of Intelligent, but that's the closest approximation. Late-game scientists can't stack as many bonuses as jobs, so a bonus on the scientist ends up stronger later.
Thrifty and Intelligent are 2-point traits. Although 5% on the scientist is far from "exceedingly powerful," I do agree that it might be a bit too strong for this to be balanced as 1 point. I'll drop it to 2% to match the general "1/5 of another trait" thing I was doing.
The scientist's trait is exceedingly powerful, especially if it spawns in tandem with Spark of Genius.