Stellaris

Stellaris

Curious Trait 3.8
8 Comments
Peter34 8 Dec, 2023 @ 6:36pm 
+10% Anomaly Discovery Chance is quite powerful, since it adds up.
Keukotis  [author] 12 May, 2023 @ 7:11pm 
I've rebuilt this for 3.8. I added a touch of evasion for admirals, reduced leader experience, and switched Scientists to a small flat bonus like similar effects from other leader traits, but way smaller. Icons were updated for the way leader traits are rebuilt.
Juhn 3 May, 2023 @ 3:45am 
Wow, I hope it will get updated for paragons, that's quite an original trait
Keukotis  [author] 12 Dec, 2021 @ 6:32pm 
By request, this is now available for robots and machines. Their version is called Dreambot, and its description has a Philip K. Dick reference.
Keukotis  [author] 10 Dec, 2021 @ 6:37pm 
Buena idea. Puedo agregar eso en unos días.
Darh 9 Dec, 2021 @ 5:03am 
Podria ser para maquinas tambien?
Keukotis  [author] 20 Nov, 2021 @ 11:38pm 
@LegendaryLycanthrope
I tried hard to balance this as just 1 point, making it useful but not too strong. The General and Admiral bonuses are pretty much negligible, honestly. The governor bonus is essentially 1/5 of Thrifty, and the Ruler bonus mostly 1/5 of Quick Learners (ruler itself gets more, but ruler levels don't do much anyway). 5% on the scientist isn't exactly the same as half of Intelligent, but that's the closest approximation. Late-game scientists can't stack as many bonuses as jobs, so a bonus on the scientist ends up stronger later.

Thrifty and Intelligent are 2-point traits. Although 5% on the scientist is far from "exceedingly powerful," I do agree that it might be a bit too strong for this to be balanced as 1 point. I'll drop it to 2% to match the general "1/5 of another trait" thing I was doing.
LegendaryLycanthrope 20 Nov, 2021 @ 11:21pm 
'fairly weak effects'

The scientist's trait is exceedingly powerful, especially if it spawns in tandem with Spark of Genius.