Avorion

Avorion

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Easy Turret Factory Blueprints
   
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Mods: Mod
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Posted
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243.195 KB
25 Nov, 2021 @ 11:26am
4 Nov, 2023 @ 3:49am
21 Change Notes ( view )

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Easy Turret Factory Blueprints

In 1 collection by [SDY] Wist
Starlight Drive Yards
40 items
Description
Starlight Drive Yards main page[www.patreon.com]

SDY steam catalogue

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Mod allowing direct creation of turret blueprints from factory generated turrets.
Does not change blueprint creation from the turrets in inventory.

<! Might be incompatible with other mods altering vanilla turret factory UI !>
<! Please report any balance issues or bugs encountered with this mod !>


What would you do if you just found the perfect turret in some random factory, but had no materials to craft it?
Call your storage vessel from home sector? Fly around buying the materials required?


..buy only the blueprint?


Newest service of all turret factories! See a turret you like? Buy it's blueprint and craft it later, anywhere, anytime!* No hassle of always carrying the materials or looking for the specific factory ever again.

*regular restrictions (tech, materials) apply

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- adds new button to turret factory UI - "Blueprint"
- button active only for factory blueprints
- allows buying turret blueprints directly, instead of crafting the turret and turning it into a blueprint

- no need to be docked to the factory, works at any range
- blueprint is twice the cost of crafting the turret itself, but now you can use it anywheree

- turret factories allow crafting of exotic and legendary turrets (limited to allied factions)
* need to be allies to see either turret tier
* exotic turrets need 80000+ relations (exceptional) to see, 90000+ to craft
* legendary turrets need 90000+ relations to see, 95000+ to craft

Cost of the new turret might differ from the original factory prices. The script uses vanilla mechanics to generate a blueprint from the selected turret. The end effect should be identical to crafting the turret first and manually turning it into a blueprint. This mod just skips the tedious part of gathering materials.

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Changelog:
Version 1.0.11
- initial release for Avorion 2.0.11

Version 1.1.11
- turret factories allow crafting of exotic and legendary turrets (limited to allied factions)

Version 1.2.11
- added relations restrictions to exotic and legendary turrets
* need to be allies to see either
* exotic turrets need 80000+ relations to see, 90000+ to craft
* legendary turrets need 90000+ relations to see, 95000+ to craft

Version 1.3.11
- fixed bug with building turrets

Version 1.4.11
- fixed a bug with checking relations for Rare and lower tier turrets

Version 1.5.1
- update to Avorion 2.2
- own and alliance stations will show all possible turret tiers regardless of relations
- lowered blueprint cost from 2x to 1.5x turret price

Version 1.5.2
- update to Avorion 2.2 Hotfixes 2022-08-05
- added fix to allow turret factory to again build exotic and legendary turrets

Version 1.6
- update to Avorion 2.2.1
- tweaked the newly added randomly generated turrets
* added exceptional and legendary rarities with appropriate roll chance
* tiers will be available according to faction relations, similar to regular turrets
* own and alliance factories can always show up to legendary tier, the same as with regular turrets

Version 1.7
- added option to turn tech 50+ turrets into blueprints
- increased credits and materials cost of tech 50+ turets
* only factories of tech 50 can process tech 50+ turrets

Version 1.7.2
- update for Avorion 2.3
- compatible with Ancient blueprints

Version 1.7.3
- you don't need to be alles to just see the exotic turrets, but still need to be alles with required relations to build them
- legendary turrets require alled status to see and build as before

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Drinking game: take a sip of tea for every instance of the word "blueprint" in the mod description.

When using mods, always make sure to keep save backups.
22 Comments
[SDY] Wist  [author] 22 Jan, 2024 @ 4:20am 
I'm glad the game is working fine for you now.
Brulikrax 21 Jan, 2024 @ 2:10am 
It ended up on my and the game's sides as the latest update does not work with the latest GPU driverss of AMD. My issues came from there.
[SDY] Wist  [author] 18 Jan, 2024 @ 3:46pm 
It shouldn't need an update, nothing has changed. I just checked both mods and they seem fine.

Can you describe the issue on your end?
Brulikrax 18 Jan, 2024 @ 5:07am 
It needs to be updated.
[SDY] Wist  [author] 27 Aug, 2023 @ 7:18am 
Yes. This mod simply unlocks higher tier blueprints and allows for direct purchase of said blueprints for later use. Making them free would unbalance the game economy.

Turret crafting stayed the same, but instead of marking the factory on the map, you can just buy any blueprint you like and compare them at ease.
Квазар 27 Aug, 2023 @ 6:58am 
The Turret Factory still requires materials for turrets. Is this how it should be?
[SDY] Wist  [author] 22 Nov, 2022 @ 11:26am 
Updated to Avorion 2.3
[SDY] Wist  [author] 19 Nov, 2022 @ 10:03am 
It was brought to my attention that this mod allows buying of tech 50+ turret blueprints. While it's not a big issue as there is no use for them in the game, it would be unprofessional to leave it be.

However, just blocking that option would be boring.

So, starting from update 1.7 you can craft as many tech 51 and 52 turrets as you like. This will require a tech 50 factory and will cost more materials and credits than before, but you can forget there was a limit on this.
Those turrets are intended for the end game though, so you'll need a good source of credits.
Fritzl 9 Nov, 2022 @ 11:02am 
Thanks^^
[SDY] Wist  [author] 9 Nov, 2022 @ 7:38am 
I'll add something for that with the next update.