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Can you describe the issue on your end?
Turret crafting stayed the same, but instead of marking the factory on the map, you can just buy any blueprint you like and compare them at ease.
However, just blocking that option would be boring.
So, starting from update 1.7 you can craft as many tech 51 and 52 turrets as you like. This will require a tech 50 factory and will cost more materials and credits than before, but you can forget there was a limit on this.
Those turrets are intended for the end game though, so you'll need a good source of credits.
Starlight Drive Yards
With many starting guides and various ship designs. Feel free to visit and leave a comment.
Thanks for taking interest. I lost count of all the times I have randomly found an interesting turret and just wanted to save it for later. That's why I tried making this mod.
The price for making a blueprint was meant to be a crafting license/convenience fee. Saves the hassle of always carrying ingredients or writing down sectors, therefore shouldn't be cheap.
I did however lower it to 1.5x the turret cost. Either way, it's meant more for the end game (bit of a credits sink) where you can have multiple high tier factories and credits are not an issue.
With the early turrets that might not be a big issue, but later when the goes in the 8 digits it's quite ridiculous.
I still love the basic idea and think that something like this should be added to vanilla too.
What blueprints would also need is to show their material price in the tooltip so you don't need a factory to know what to get when shopping -_-
Unfortunately, all I can really do is point you to other mods that allow direct editing of turrets.
No promises, but I'll keep this idea in mind when I have more time for things like this.
Updated to version 1.4.11
The idea was to save the hassle when looking for good turrets. Sure, you can write everything down or even take screenshots of factories. But that's tedious and slow. See a turret you might use, but still want to check other sectors? Just buy the blueprint and compare them all later. It's not like credits are a problem at that point.
This works for me, but any feedback is of course appreciated.