Total War: ROME REMASTERED

Total War: ROME REMASTERED

58 ratings
No more mummies, a Ptolemaic Egypt mod
   
Award
Favorite
Favorited
Unfavorite
Feature: Faction
File Size
Posted
Updated
343.081 MB
25 Nov, 2021 @ 1:26pm
8 Jan, 2022 @ 11:06am
3 Change Notes ( view )

Subscribe to download
No more mummies, a Ptolemaic Egypt mod

Description
INTRODUCTION
This is a Ptolemaic Egypt mod. Yes, I know that there are thousands of mods like this in Steam Workshop…but this mod is different! The focus of this mod is compatibility with other mods and savegame compatibility. I did it by preserving the internal code of the units. This means that if you start a vanilla campaign without this mod, you can resume it with this mod installed and everything will be fine. And you can also uninstall this mod whenever you want and resume your campaign without any problem.

Despite my efforts, the mod is not 100% compatible with all mods in Steam Workshop. The mod changes three txt files that many other mods also change (export_descr_buildings.txt, export_descr_unit.txt and descr_model_battle.txt). However, this mod doesn't change the descr_strat.txt file, which means that you can use it with Mundus Magnus and other mods that also change the campaign map and the starting settings of the imperial campaign.

If you have some basic knowledge about modding, you can easily make this mod compatible with other mod of your interest. After all, you just need to change three files. The changes made in those files are marked with this code: "@@@@ Modded @@@@ ",


MAIN FEATURES
This mod removes the Bronze Age units from the game ("the mummies) and replaces them with Greek units. However, the mod preserves some native Egyptian units as you can see below:

- Egyptian peasant - nothing changed
- Egyptian peltast - nothing changed
- Egyptian slingers- nothing changed
- Egyptian archer - added a new texture to remove some Bronze Age elements. Nothing else changed.
- Pharaoh's Bowmen - replaced by Scythed Chariots. You can recruit them in blacksmiths
- Nubian Spearmen - replaced by Hoplite Militia
- Nile Spearmen - nothing changed
- Desert Axemen - replaced by Phalanx Pikemen
- Pharaoh's Guards - replaced by Royal Pikemen
- Desert Cavalry - replaced by Light Lancers
- Nubian Cavalry - nothing changed
- Nile Cavalry - replaced by Companion Cavalry (Ptolemaic cavalry)
- Camel Archers - added a new texture to remove some Bronze Age elements. Nothing else changed.
- Egyptian Chariots - replaced by War Elephants. You can recruit them in stables.
- Egyptian Chariot Archers - replaced by (small) Elephants. You can recruit them in stables.
- egyptian onager - nothing changed
- egyptian heavy onager - nothing changed
- egyptian general's bodyguard (early) - replaced by greek general's bodyguard (early)
- egyptian general's bodyguard (late) - replaced by greek general's bodyguard (late)

Additionally, the mod includes a new flag for Egypt and Egyptian character now have Greek names. Nothing else was changed in this mod.

CREDITS
Special thanks to Ganim for updating this mod.
32 Comments
Edward 22 Mar @ 3:05pm 
please come to god and ask forgiveness and repent to god of your sins, only jesus christ saves, please read the bible and come to him and watch father spyridon video ''the religion of antichrist'' and never take any marks, with 666 or any mark at all, and never deny christ, you will be killed for refusing, but your reward is in heaven, prepare for the suffering to come, there wont be a rapture before this suffering, so endure through only christ, CHRIST IS KING, only he saves, be on gaurd there will and aready are deceivers and always have been, but things will get worse. PLEASE read the bible, your salvation depends on it and dont use foul lanquage, nor the lord name in vain, repent and ask forgiveness to christ for all your sins and tresspasses please
chief 19 Mar @ 2:17pm 
Well, file "export_descr_buildings" in mod has so many differences compared to vanilla's version (2.0.2). Well, about temples: in vanilla file has lines "...and no_other_temple", but mod-version doesn't have it. For example:
Vanilla: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, } and no_other_temple"
Mod: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, }"

I think mod need more deep changes for version 2.0.2 :(
chief 19 Mar @ 6:11am 
This great, thanks! Interesting, after installed this mod i can build all temples in cities. I think in requirements of temples was delete item "Lack of other temples".
jacquememe 29 Oct, 2024 @ 1:38pm 
Does this mean Egypt is less powerfull as an AI faction? SInce their access to chariots is limited
bjack 11 Oct, 2024 @ 6:53am 
Dang I hope this gets updated
Stache73 23 Sep, 2024 @ 1:00pm 
I am currently developing a new mod. Can I add your mod to my mod as I also change the same files as your mod in my mod? Credits to your work will of course be given.
Guilherme01SS 4 Aug, 2024 @ 12:35am 
There is a bug in this mod that for some reason it allows for the construction of every religious building in a settlement. and this is for all factions btw, if you're playing as the Julii you can build all religious buildings in a single settlement.
AlexMorganon ☩ 10 Jan, 2024 @ 8:26am 
@Sage-Bong And how we go there? there is only filelist json nothing else
Sage-Bong 8 Nov, 2023 @ 8:38am 
judging from how it has been done, I suspect the temples thing is not a bug. If you'd like to change it yourself, navigate to the mod's folder, open export_descr_buildings.txt and append the string and no_other_temple to each of the shrine buildings.
THE HYPNOTOAD 23 Jun, 2023 @ 9:04am 
Any chance for a patch? Temples are still bugged