Total War: ROME REMASTERED

Total War: ROME REMASTERED

No more mummies, a Ptolemaic Egypt mod
32 Comments
Edward 22 Mar @ 3:05pm 
please come to god and ask forgiveness and repent to god of your sins, only jesus christ saves, please read the bible and come to him and watch father spyridon video ''the religion of antichrist'' and never take any marks, with 666 or any mark at all, and never deny christ, you will be killed for refusing, but your reward is in heaven, prepare for the suffering to come, there wont be a rapture before this suffering, so endure through only christ, CHRIST IS KING, only he saves, be on gaurd there will and aready are deceivers and always have been, but things will get worse. PLEASE read the bible, your salvation depends on it and dont use foul lanquage, nor the lord name in vain, repent and ask forgiveness to christ for all your sins and tresspasses please
chief 19 Mar @ 2:17pm 
Well, file "export_descr_buildings" in mod has so many differences compared to vanilla's version (2.0.2). Well, about temples: in vanilla file has lines "...and no_other_temple", but mod-version doesn't have it. For example:
Vanilla: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, } and no_other_temple"
Mod: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, }"

I think mod need more deep changes for version 2.0.2 :(
chief 19 Mar @ 6:11am 
This great, thanks! Interesting, after installed this mod i can build all temples in cities. I think in requirements of temples was delete item "Lack of other temples".
jacquememe 29 Oct, 2024 @ 1:38pm 
Does this mean Egypt is less powerfull as an AI faction? SInce their access to chariots is limited
bjack 11 Oct, 2024 @ 6:53am 
Dang I hope this gets updated
Stache73 23 Sep, 2024 @ 1:00pm 
I am currently developing a new mod. Can I add your mod to my mod as I also change the same files as your mod in my mod? Credits to your work will of course be given.
Guilherme01SS 4 Aug, 2024 @ 12:35am 
There is a bug in this mod that for some reason it allows for the construction of every religious building in a settlement. and this is for all factions btw, if you're playing as the Julii you can build all religious buildings in a single settlement.
AlexMorganon ☩ 10 Jan, 2024 @ 8:26am 
@Sage-Bong And how we go there? there is only filelist json nothing else
Sage-Bong 8 Nov, 2023 @ 8:38am 
judging from how it has been done, I suspect the temples thing is not a bug. If you'd like to change it yourself, navigate to the mod's folder, open export_descr_buildings.txt and append the string and no_other_temple to each of the shrine buildings.
THE HYPNOTOAD 23 Jun, 2023 @ 9:04am 
Any chance for a patch? Temples are still bugged
dejv 14 May, 2023 @ 4:20am 
its bugged, you can have all temples..
Lakedaimon 23 Mar, 2023 @ 12:48pm 
With the mod you can suddenly build multiple temples in each city?!
bobmanton 14 Mar, 2023 @ 7:27am 
Also the achievements system is still intact.
bobmanton 14 Mar, 2023 @ 7:24am 
A great mod ,i like the fact that you have left some core Egyptian units untouched which sort of makes them like native levies and retains some of the factions original flavour,i've added them in at 214 BC in my campaign,:-)
Riekopo 18 Dec, 2022 @ 1:27pm 
update for final game version? 2.0.5?
GayusJuliusCaesarRainbowus 10 Jul, 2022 @ 4:02pm 
Hey, when I have this mod enabled I noticed I can build all 3 shrines and temples in a single city. And when I build them (or only just one) none appear in when viewing the settlement on the battle map.
Chaostales 15 Jun, 2022 @ 11:10am 
The mod is looking really good and really tempting, but I have one single concern about getting it, and that is for the Egyptian campaign, I am actually someone who has the stubborn-ness and durability to complete long campaigns, and I do want all the long campaign completion achievements, so would getting this mood prevent me from getting Egypt's achievement on steam, or would I still get it if I completed it with this mod-?
Aristoxenus 4 Feb, 2022 @ 9:40am 
Glad I chosed that one, and indeed i can confirm its compatible with others, i tried it with Mundus Magnus and it is a success! Egypt is the Superpower of the Orient
GreenNero1 27 Jan, 2022 @ 9:02am 
I am experiencing an issue where religious buildings are stackable, so i can have all 3 variations. Was this intentional?
GoAnim  [author] 10 Jan, 2022 @ 1:06pm 
The mod has been updated for 2.0.4!
Riekopo 17 Dec, 2021 @ 1:01am 
Thank you for this awesome mod. Can you make a submod for the Egypt family tree like this outdated mod has? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2481168652
Riekopo 15 Dec, 2021 @ 9:32pm 
Does this need updated?
DerRitter 7 Dec, 2021 @ 3:29pm 
No mummies? Heresy
BigScawyDwagon 3 Dec, 2021 @ 3:37pm 
I disagree with the Pharoah's Bowmen change, that 170 range is very distinct compared to the other Middle East factions
Boicote  [author] 30 Nov, 2021 @ 3:26pm 
@Alexx2-bw
The problem is the model. Those models look like Bronze Age units, so I decided to replace them,
Pharaoh 30 Nov, 2021 @ 9:22am 
@Alexx2-bw yeah Ptolemy's did recruit some native forces
Alexx2-bw 30 Nov, 2021 @ 2:36am 
desert warriors with axes and elite archers do not need to be removed
BENNI.RoR 29 Nov, 2021 @ 2:30pm 
Thank you so much for the quick update!
Boicote  [author] 29 Nov, 2021 @ 11:30am 
@Riekopo
I didn't test the mod with Bugfix mod. I'm not sure if they are compatible. If that mod also changes export_descr_buildings.txt, export_descr_unit.txt or descr_model_battle.txt, I'm afraid they are not compatible.

@BENNI.RoR
Done. The name was updated.
BENNI.RoR 28 Nov, 2021 @ 6:44pm 
Well done. The only thing I don't understand is why my faction leader and heir are called "Ptolemeos". It really should be "Ptolemaios" or even "Ptolemy", if you insist on the horrendous English name.
Totalste 28 Nov, 2021 @ 11:20am 
Awesome! Should have been included as an optional feature in the remaster...
Riekopo 27 Nov, 2021 @ 8:30pm 
Wow awesome mod. This really should be an option in the game. I actually suggested this to Feral Interactive a while ago. Does this conflict with the essential Bugfix mod?