Rivals of Aether

Rivals of Aether

155 ratings
Zero - Katana Zero
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3.872 MB
25 Nov, 2021 @ 4:37pm
9 Aug, 2022 @ 3:50pm
17 Change Notes ( view )

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Zero - Katana Zero

Description
Zero is the main protagonist and a playable character in Katana Zero. Zero is a capable and deadly assassin who has improved his abilities to an almost inhuman peak. Throughout the game he is able to dispatch hundreds of enemies using only a Katana and throwable items.



Moves:


Jab: Quick Cut.

F Tilt: Kick.

D Tilt: Low Sweep.

U Tilt: Sword Up.

D Attack: Sword Slash.

All "air" Attacks: Sword in the Desired direction.

N Special: Throw a throwable (If you have one).

D Special: Sword Quick Draw (Parry).

F Special: Motorcycle.

U Special: Super Jump.

All "Strong" Attacks: Dash in the Desired direction.

Taunt: Activate Special ability (Record and Rewind).



Art By whoisnassstya
51 Comments
IronyFE 6 Aug, 2024 @ 6:16pm 
When I saw this mod I knew if done right this guy can cook harder than Gordon Ramsey. And boy am I happy. I have made my friends cry using this character. The amount of times I have trolled them with the rewind gimmick makes me happy.
Besi 7 Jul, 2024 @ 6:07pm 
Will anyone ever make a balanced version?! Find out next time on workshop ball z!!!!
Bisharp Blues 7 Jan, 2024 @ 6:46am 
Katana Zero is one of my favorite games of all time, so this character is wonderful! Represents the game wonderfully. If there's any critiques I have, it's that

A. He is pretty OP, due to how nasty his edgeguarding game is, so maybe nerf both the grounded and aerial sword dashes

B. As someone else has said, it would be more intuitive if, instead of the counter, down special was the rewind ability.

All in all though, this is a fantastic character.
Swagsonic4 22 Oct, 2022 @ 4:12pm 
Japanese sam
Proud-Devote 21 Oct, 2022 @ 6:13am 
Pros are that this is increadibly coded to play just like he does in his game, but the fact that all of his animation are from game makes him look a little wonky. And he's too strong to really have fun with without my friends complaining about it lol.
<CPU> 25 Sep, 2022 @ 10:09am 
his aerials are nuts lol.
Chrisy15 24 Aug, 2022 @ 12:58pm 
I like it!
-Wavedash looks a little goofy, but it's the only part of the spriterip that looks off
-having the down special be a parry feels like a waste, parries kinda suck and it would be a lot more intuitive for the rewind to be tied to it than the taunt
-strong attack charge feels pretty slow, making it charge quicker would feel better (although might be too strong ofc, which is why having it start at max distance would probably be too broken :p)
Very neat tho
Tinkuwu 23 Aug, 2022 @ 9:23pm 
I like how you gave him Fifteen's ability.
Lstriker8D8 9 Aug, 2022 @ 5:23pm 
Following my previous statement, Zero's gimmick just feels well, gimmicky at best and doesn't feel that usable especially since it can't be used midair so you really do have to get on the ground, stop, and then activate it. Awesome concept though, has huge potential for sure and is my favorite workshop character, and character in rivals period.
Lstriker8D8 9 Aug, 2022 @ 5:20pm 
I love this!!! I'm so happy he's got a full move set. My only advice is maybe make it slightly faster to charge his record and rewind, or slightly slower for it to drain as it seems that i can only get two bars, three if really well played, and they disappear so quickly that by the time you stop to actually use it, your bars are gone.