Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A. He is pretty OP, due to how nasty his edgeguarding game is, so maybe nerf both the grounded and aerial sword dashes
B. As someone else has said, it would be more intuitive if, instead of the counter, down special was the rewind ability.
All in all though, this is a fantastic character.
-Wavedash looks a little goofy, but it's the only part of the spriterip that looks off
-having the down special be a parry feels like a waste, parries kinda suck and it would be a lot more intuitive for the rewind to be tied to it than the taunt
-strong attack charge feels pretty slow, making it charge quicker would feel better (although might be too strong ofc, which is why having it start at max distance would probably be too broken :p)
Very neat tho
After 9 long months, finally I, with the HUGE help of my friend Nito, released version 1.0 of our mod for Rivals.
Nito helped with pretty much everything related to programming, so I give him huge credit.
Anyway, We hope you have fun. We did it with love. Made by fan for fan.
Sorry for making you wait. To redeem myself with you, i will post a partial update of the current state of the Mod tomorrow afternoon.
Thank you for everyone's patience, stay healthy and see you soon.
The only thing we have to implement now is the strong attack and the Final Smash, finishing that we will release 1.0.0
Any updates made after this will only be corrections or changes requested by you players.
My intention is to always make the character as balanced, smooth and fun to play as possible, so don't worry about giving your opinion about any detail or flaw in the character.
Thank you for all the support you've given us, really, and see you soon ^^
Stay tuned, this month I bring more information about. ;)
YOU CAN EXPECT SEVERAL UPDATES IN THE NEXT DAYS ! AND THIS PROJECT WILL BE COMPLETED !
For a start majority of moves haven't been implemented, there's still a lot of moves to be put in and many of the animations make the character look off scale and applied in a smoothing filter which looks really off, and the phone seems really annoying and unnecessary, would just be better to have it come with support for the buddy then come with it
Despite these complaints I really do wish to see what comes next from this, would love to help too if I there's anything I could do like rip the assets for you to work with but in it's current state this character could do with a lot of work
First, no, the project was not abandoned.
Because this is the first ROA mod I work on, I made a lot of mistakes that are now giving me a headache, one of them being the Sprites. Instead of using the directly ripped sprites from the game, I had the brilliant idea to scale them up to make them more "beautiful", but over time this started to bother me a little, and now I've decided that I'm going to change ALL the sprites for the game's originals.
I plan to soon start putting effort into the mod again like I was struggling at the beginning.
A very talented guy named Nito is helping me with the Mod programming and some specific sprites, so I feel obliged to give him credits for being such an amazing person and giving me a hand to make it work.
This is his Steam:
https://steamhost.cn/steamcommunity_com/profiles/76561198031645374
That's basically it. Maybe I'm getting too carried away with a project as simple as a character mod, but I'm enjoying working on it (Even though I haven't been working much lately), but...yep... That's it.
Thank you to everyone being patient, I really appreciate the support.
I'll bring you more news soon.
Until then !
why not dutch angel dragons