Arma 3
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CE: Movement
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
915.750 KB
26 Nov, 2021 @ 7:18am
3 Aug, 2024 @ 6:41am
13 Change Notes ( view )

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CE: Movement

In 1 collection by Tapawingo
CE: Movement - Demonstration
25 items
Description
Cluster Enhancements: Movement (CE:M)
CE:M is the collaborative effort of the Cluster Community Mod team. It is a part of a broader collection of mods designed to enhance the experience of players in our community.

This addon is entirely open source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv3)[github.com]

What is CE:M?
CE:M is an Arma 3 addon that allows for more fine tuned control over movement speed. It takes heavy inspiration from the popular game Escape from Tarkov by Battlestate Games, and should be familiar to anyone who has played Escape from Tarkov previously.
The mod also sports an entirely new optional modular UI to visualize the players current speed and stance similar to the one used in Escape from Tarkov.

Core Features
  • Fine tuned speed control
  • New optional modular UI for speed and stance
  • New configurable keybinds for speed
  • Client-Side
Documentation
Documentation can be found on our wiki[wiki.cluster-community.com]. See the pages linked at the bottom for scripting your own modification.

Please check our issue tracker before reporting any bugs to avoid duplicates: Issue tracker[github.com]

Want to use this mod in a casual MILSIM environment? Join Cluster Community in Zeus missions every Friday and Saturday at 20:00 Central European Time.
Website: https://cluster-community.com/
Discord: https://discord.gg/cg7uBEH
69 Comments
nerexis | nmilsim.wordpress.com 13 Oct, 2024 @ 6:02am 
This mod is causing new anti-flood protection to trigger by spamming messages via remoteExec, so it's lagging servers:
cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
matthewtas 18 Sep, 2024 @ 6:57pm 
An improvement would be allowing sprint even if not at max speed. And when finishing sprinting returning to the speed you were at. I also think a more minimal ui with just speed percentage would be good.
zdo 1 Aug, 2024 @ 4:00pm 
> The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
zdo 1 Aug, 2024 @ 3:53pm 
Great mod, thank you.

In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.

This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {

should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Ranman 22 Aug, 2023 @ 5:31pm 
Hey, This mod is absolutely fantastic. I'm using it to completely remove Combat Pace in the Vanilla game. The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
waabu 1 Aug, 2023 @ 12:58pm 
and select them too
waabu 1 Aug, 2023 @ 12:58pm 
Can you throw nades with this?
Tapawingo  [author] 30 Jul, 2023 @ 11:03am 
Tapawingo  [author] 30 Jul, 2023 @ 11:03am 
@HBAOplus
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:


https://github.com/clustermod/CEM3/issues/22
Coremanite 30 Jul, 2023 @ 8:58am 
there seems to be a conflict with WebKnight's Death and Hit Reactions mod; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993442344&searchtext=hit+and+death+animation

always resets move speed to default value.