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cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.
This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {
should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
https://github.com/clustermod/CEM3/issues/20
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.
https://github.com/clustermod/CEM3/issues/22
always resets move speed to default value.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.
movement speed bug?
notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease
https://www.youtube.com/watch?v=R5vFYPpblnc
This is believed to be a conflict with a different mod resetting the animation coef to the standard of 1 on every frame. On the latest update i opted to do the opposite and only set it once instead of every frame which re-introduced this issue. I will probably revert this change in the next release to fix this issue.
notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease
https://www.youtube.com/watch?v=R5vFYPpblnc
is there a way to turn the hud off? the mod is perfect but i want 100% no hud.
It's possible in the addon settings. Just tick off the check boxes for hiding each element.
speed too fast while ACE carrying, vid below, sorry for diff language
I've created an issue in the issue tracker for you: https://github.com/clustermod/CEM3/issues/15
Any updates will be posted there.
https://www.youtube.com/watch?v=j9S7f5VD0zo
And when the players' legs are hurt to be lamed, walking speed should only be slower than normal(when happened, you can not use max walking speed) .
Is there anyway to relocate the position of the stance and movement indicators on the HUD? I've found it to overlap with the AI squad command menu, and wanted to try to move it to the bottom-right corner of the screen
On the current version it isn't possible, however, it is a planned feature to allow resizing and repositioning of the UI element in a future release.
Great mod, very useful in a range of situations. Just one question though, will the ability to change speed in prone / crawling be added at some point?
As of right now no, i can't see a way to easily implement it without altering my intentions for the addon. Maybe in the future if i can find a good way of implementing it :)
How to make camera position like your?
I as only using the standard zoom out feature (Numpad -) but if you want a more permanent solution you can change the FOV in your .Arma3Profile
http://killzonekid.com/how-to-change-fov-in-arma-the-easy-way/
Wonderful m8.
The ability to change the speed coefficients have been added in the latest release (v0.1.4). For documentation on how to do so reference: https://wiki.cluster-community.com/index.php?title=CEM3:_Custom_Speed_Coefficients
Bug should be fixed in the latest version (v0.1.4)
UI is cutoff for me, I'm playing at 1440p resolution and using a fov of 97h
There already exists an issue for this, you can follow the progress here: https://github.com/clustermod/CEM3/issues/7
can you give collection of mods u used?
Here it is , excluding currently unreleased addons.
This mod is incredibly sick. Also, what sound mod were you using in the video?
The sound mod used is currently unreleased. It's also not really a sound mod and more of a sound extension as all it does is add the echoing indoors.
Thanks for the answer : D
How did you make the flashlight work in day like in one image?
It was made using a ReShade effect called flashlight. It's not really good for anything else other than taking nice screenshots :)
Unfortunately, same problem. Very strange. The version before these ones worked 100%. I have no mods running other than CBA_A3 and yours. As well as the test version you gave me. Same issue. :\ I've changed my FOV too about 100 horizontal, but it did function 100%.
Could you send a screenshot of the bug? It would help greatly in figuring this out. Upload the screenshot to imgur [imgur.com] or your storage server of preference.
Progress will be documented here:
https://github.com/clustermod/CEM3/issues/7