Arma 3
CE: Movement
69 Comments
nerexis | nmilsim.wordpress.com 13 Oct, 2024 @ 6:02am 
This mod is causing new anti-flood protection to trigger by spamming messages via remoteExec, so it's lagging servers:
cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
matthewtas 18 Sep, 2024 @ 6:57pm 
An improvement would be allowing sprint even if not at max speed. And when finishing sprinting returning to the speed you were at. I also think a more minimal ui with just speed percentage would be good.
zdo 1 Aug, 2024 @ 4:00pm 
> The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
zdo 1 Aug, 2024 @ 3:53pm 
Great mod, thank you.

In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.

This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {

should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Ranman 22 Aug, 2023 @ 5:31pm 
Hey, This mod is absolutely fantastic. I'm using it to completely remove Combat Pace in the Vanilla game. The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
waabu 1 Aug, 2023 @ 12:58pm 
and select them too
waabu 1 Aug, 2023 @ 12:58pm 
Can you throw nades with this?
Tapawingo  [author] 30 Jul, 2023 @ 11:03am 
Tapawingo  [author] 30 Jul, 2023 @ 11:03am 
@HBAOplus
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:


https://github.com/clustermod/CEM3/issues/22
Coremanite 30 Jul, 2023 @ 8:58am 
there seems to be a conflict with WebKnight's Death and Hit Reactions mod; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993442344&searchtext=hit+and+death+animation

always resets move speed to default value.
HBAOplus 29 Jul, 2023 @ 8:06pm 
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:
nerexis | nmilsim.wordpress.com 29 Jul, 2023 @ 11:52am 
Please add an option to limit speed when a player is holding an item/object via attached obj (attachTo script).
Illu 14 Jul, 2023 @ 3:09am 
thanks, i'll also look into which mod affects this bug
Tapawingo  [author] 13 Jul, 2023 @ 4:22am 
Tapawingo  [author] 13 Jul, 2023 @ 4:18am 
@Illu

movement speed bug?

notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease

https://www.youtube.com/watch?v=R5vFYPpblnc


This is believed to be a conflict with a different mod resetting the animation coef to the standard of 1 on every frame. On the latest update i opted to do the opposite and only set it once instead of every frame which re-introduced this issue. I will probably revert this change in the next release to fix this issue.
Illu 11 Jul, 2023 @ 2:07am 
movement speed bug?

notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease

https://www.youtube.com/watch?v=R5vFYPpblnc
Tapawingo  [author] 7 Jul, 2023 @ 5:20am 
@sporecaster
is there a way to turn the hud off? the mod is perfect but i want 100% no hud.

It's possible in the addon settings. Just tick off the check boxes for hiding each element.
snub drone 6 Jul, 2023 @ 6:43pm 
is there a way to turn the hud off? the mod is perfect but i want 100% no hud.
Tapawingo  [author] 3 Jul, 2023 @ 3:14am 
I'm back home again from vacations and will start working on bug fixes
Tapawingo  [author] 3 Jul, 2023 @ 3:14am 
@Illu
speed too fast while ACE carrying, vid below, sorry for diff language

I've created an issue in the issue tracker for you: https://github.com/clustermod/CEM3/issues/15
Any updates will be posted there.
Illu 29 Jun, 2023 @ 10:31am 
@2 levels below max
Illu 29 Jun, 2023 @ 10:30am 
speed too fast while ACE carrying, vid below, sorry for diff language

https://www.youtube.com/watch?v=j9S7f5VD0zo
HBAOplus 22 Jun, 2023 @ 12:59am 
Hi, could you please add an option to limit the max and min walking speed(eg. 80%-130%)?
And when the players' legs are hurt to be lamed, walking speed should only be slower than normal(when happened, you can not use max walking speed) .
burgertanker 23 May, 2023 @ 5:58am 
Cool, cheers
Tapawingo  [author] 22 May, 2023 @ 4:55am 
@bt
Is there anyway to relocate the position of the stance and movement indicators on the HUD? I've found it to overlap with the AI squad command menu, and wanted to try to move it to the bottom-right corner of the screen

On the current version it isn't possible, however, it is a planned feature to allow resizing and repositioning of the UI element in a future release.
burgertanker 18 May, 2023 @ 10:57pm 
Is there anyway to relocate the position of the stance and movement indicators on the HUD? I've found it to overlap with the AI squad command menu, and wanted to try to move it to the bottom-right corner of the screen
Kaung Htet 14 May, 2023 @ 3:10am 
Very nice
JCE 13 May, 2023 @ 3:46pm 
Fair enough, thank you.
Tapawingo  [author] 13 May, 2023 @ 7:24am 
@JonnyC.
Great mod, very useful in a range of situations. Just one question though, will the ability to change speed in prone / crawling be added at some point?

As of right now no, i can't see a way to easily implement it without altering my intentions for the addon. Maybe in the future if i can find a good way of implementing it :)
Tapawingo  [author] 13 May, 2023 @ 7:22am 
@Смерч
How to make camera position like your?

I as only using the standard zoom out feature (Numpad -) but if you want a more permanent solution you can change the FOV in your .Arma3Profile
http://killzonekid.com/how-to-change-fov-in-arma-the-easy-way/
JCE 12 May, 2023 @ 3:08pm 
Great mod, very useful in a range of situations. Just one question though, will the ability to change speed in prone / crawling be added at some point?
SkaldtheCossack 12 May, 2023 @ 2:43pm 
How to make camera position like your?
Per_von_Harke 12 May, 2023 @ 10:56am 
good mod ! :)
Maelstrom 10 May, 2023 @ 6:04pm 
I have 3.2k hours in arma 3, it's become rare that I found mods that are actual gems and this is one. Such a simple mechanic as being able to fine control my movement speed has made arma 3 just all the bit more enjoyable for me.
MK_ 10 May, 2023 @ 5:53am 
@Tapawingo

Wonderful m8.
Dutch 10 May, 2023 @ 1:19am 
Thank you! Completely fixed, well done!
Engicop 9 May, 2023 @ 5:05pm 
Awesome, thanks for the fix
Tapawingo  [author] 9 May, 2023 @ 4:21pm 
@MKNavaG

The ability to change the speed coefficients have been added in the latest release (v0.1.4). For documentation on how to do so reference: https://wiki.cluster-community.com/index.php?title=CEM3:_Custom_Speed_Coefficients
Tapawingo  [author] 9 May, 2023 @ 3:44pm 
@Dutch & @Engi


Bug should be fixed in the latest version (v0.1.4)
Tapawingo  [author] 9 May, 2023 @ 9:32am 
@Engi
UI is cutoff for me, I'm playing at 1440p resolution and using a fov of 97h

There already exists an issue for this, you can follow the progress here: https://github.com/clustermod/CEM3/issues/7
Engicop 9 May, 2023 @ 7:29am 
UI is cutoff for me, I'm playing at 1440p resolution and using a fov of 97h
Tapawingo  [author] 9 May, 2023 @ 6:48am 
@ꑭcursedvityazꑭ
can you give collection of mods u used?

Here it is , excluding currently unreleased addons.
Tapawingo  [author] 9 May, 2023 @ 6:47am 
@Floppy
This mod is incredibly sick. Also, what sound mod were you using in the video?

The sound mod used is currently unreleased. It's also not really a sound mod and more of a sound extension as all it does is add the echoing indoors.
goba 9 May, 2023 @ 5:52am 
can you give collection of mods u used?
frostm1911 8 May, 2023 @ 7:35pm 
Oh i see

Thanks for the answer : D
Floppy401 8 May, 2023 @ 7:23pm 
This mod is incredibly sick. Also, what sound mod were you using in the video?
Tapawingo  [author] 8 May, 2023 @ 3:50pm 
@frostm1911
How did you make the flashlight work in day like in one image?


It was made using a ReShade effect called flashlight. It's not really good for anything else other than taking nice screenshots :)
frostm1911 8 May, 2023 @ 3:21pm 
How did you make the flashlight work in day like in one image?
Dutch 8 May, 2023 @ 2:56pm 
https://imgur.com/rSV7lfL There you go. Bottom left. :)
Tapawingo  [author] 8 May, 2023 @ 2:43pm 
@Dutch
Unfortunately, same problem. Very strange. The version before these ones worked 100%. I have no mods running other than CBA_A3 and yours. As well as the test version you gave me. Same issue. :\ I've changed my FOV too about 100 horizontal, but it did function 100%.


Could you send a screenshot of the bug? It would help greatly in figuring this out. Upload the screenshot to imgur [imgur.com] or your storage server of preference.

Progress will be documented here:
https://github.com/clustermod/CEM3/issues/7