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I never aimed to do something as complete and diverse as the GTA 5 Chaos mod, although it was an inspiration. I just do not have the time to do it as of now.
It is true that a lot of effects are just zombie spawns. This is due to what the game itself let me do in the very short time I had to make the mod. I'll have to dig deeper into the game code if I want to make more elaborate stuff, but it is a goal.
Some might argue that the minigun's spawn rotation making no sense is part of the fun. I do not plan to change that.
You're right about the effects being applied to bots. I feel the same way. I'll make it a priority for the next update.
You're also right about the effects duration. It's not easy to get it just right but I'll try.
My opinion: this mutation is boring and very lazily made. It does not even try to come close to the GTA 5 level of fun (or chaos to be precise).
- 60% of all things that can happen are "spawn a single zombie in 250 hu near the random survivor".
- Minigun spawn makes no sense, since you get the spawn angle randomized and you cannot really use it in the heat of combat. It might work in a tight spaces as an obstacle for survivors, but otherwise -- just a waste of a "dice roll".
- Effects should not be applied to bots. Bots do not express emotions of getting cursed / blessed by the effect -- we (players) do. I wasted a lot of time waiting for something to happen to my survivor.
- Most effects last very short time to become something noticable.
I do not recommend this mutation in state it is at the moment of writing this comment.