Teardown

Teardown

38 ratings
Just Cause Vehicles
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Type: Global
Category: Gameplay
File Size
Posted
Updated
62.979 KB
30 Nov, 2021 @ 11:03am
24 Dec, 2021 @ 5:28am
6 Change Notes ( view )

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Just Cause Vehicles

Description
Leaving a vehicle whilst it's travelling at least 30 km/h (default) causes it to explode on contact just like how vehicles work in the Just Cause game series. The explosion scales with the vehicle size.
Explosion size can be increased even further by enabling bavarium mode when inside a vehicle.

Note that the explosion is only triggered if the following conditions are met:
- The player was travelling the required minimum speed when they left the vehicle.
- The vehicle does not drop below the minimum required speed before colliding with something else.
- The vehicle either takes at least 1 voxel of damage on contact or loses half its speed at once on contact

Update December 24th 2021: Upon request from the comments, I added a way to increase/decrease the minimum speed required to trigger the detonation. You may use O and P (default) to increase/decrease the minimum speed. The minimum value you can select is 0 km/h, and the maximum value is 120 km/h. Increasing/decreasing beyond those limits will cycle you to the other limit (0 -> 120, 120 -> 0) for your convenience.
26 Comments
gaming 16 Jan, 2024 @ 9:54am 
thank you!!!!
RJVankirk 18 Apr, 2022 @ 4:04am 
Nvm, there's now a mod that does that.
RJVankirk 18 Apr, 2022 @ 4:00am 
If you would, that'd be great, if not, that's fine too.
SlimeAttack07  [author] 12 Apr, 2022 @ 5:13am 
@Grizaderaz I don't know if such a mod has been created yet, but it is something that's really easy to implement. Teardown's API has a method called 'GetVehicleHealth(vehicle)' that gives you the vehicle's heatlh. Maybe I'll add it as an extra option to this mod some time later if you want me to, or if you feel like learning a little bit of LUA, you could very easily make this into a mod yourself :)
RJVankirk 8 Apr, 2022 @ 10:24pm 
Do you know of a mod where vehicles explode like this if they reach 0 health?
SlimeAttack07  [author] 4 Jan, 2022 @ 10:01am 
@Alexander The Ok I doubt that's possible to implement. I think when parts come of vehicles they lose their vehicle tag (not 100% sure), which makes it impossible to determine which parts in the world would need to be launched. Maybe I'll look into this later but not right now.
not cpl. Kerry 4 Jan, 2022 @ 5:44am 
would be nice if the explosion would launch parts of the vehicle in random directions
ego 25 Dec, 2021 @ 1:37pm 
thanks!
SlimeAttack07  [author] 24 Dec, 2021 @ 5:33am 
@Diablo the Bone Crusher Done! You can now use O and P (default) to increase/decrease the minimum speed required for detonation by 5 km/h at a time, to a minimum of 0 km/h and a maximum of 120 km/h!
ego 23 Dec, 2021 @ 5:45pm 
It'd be nice if you could set the speed at which it will explode because I would much prefer 60 mph