Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Dragonstone Saga
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30 Nov, 2021 @ 8:17pm
17 Dec, 2021 @ 4:49am
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Dragonstone Saga

Description
Before the Cataclysm, Dragonkind held great power. One of their secrets was the Dragonstone.

WARNING!!
This is a tough adventure, scaling one difficulty level higher, in my estimation. Encounters can be very tactical-heavy for survival, with fights often requiring a change of tactics or even two. This is not for beginners to Solasta.

That said, play it on low difficulty and you should be fine!

Current starting levels are 6-8. This is version 1.2 (12.18.21)
46 Comments
EricWisdom  [author] 12 Apr @ 5:24pm 
The wraith trap room is small, but there is another invisible teleporter in that small space.
bruinballer88 11 Apr @ 12:46am 
I am struggling with the wraith trap. I found a button across where the orcs were, but it did not do anything to help. I've gone through the hidden door with dragon key but still cannot see how to get a player out of the trap. I'd appreciate any guidance :-)
Thanks?
EricWisdom  [author] 6 Feb, 2023 @ 2:46am 
This was a 50x50 map submission for competition last year, it is not a campaign. Just me seeing what the DM could do back then.
Mickeman666 14 Jan, 2023 @ 11:54am 
Complicted starting positions in the battles that made them hard, but I found it short and lacking in backstory and roleplaing encounters.
Vulkat 13 Jan, 2023 @ 7:19am 
Nice Campaign :D hope for more in the future
DeathfulDan 22 Nov, 2022 @ 10:27am 
It's so good I feel orphan now that I have finished it. Started with fresh lv 6 characters and some extra difficulty modifiers. Each step in this is a huge challenge, very outnumbered, strategic and extremely fun. An aoe spellcaster would have helped some but without it was very fun and had to retry most fights 2 to 3 times.
EricWisdom  [author] 3 Aug, 2022 @ 1:42am 
Yes, Camarth, that is working properly. Dirty Tricks! Glad you are enjoying this, and I am working, slowly but surely, on the entire Dragonstone Saga campaign (1-12). This module (Legend of Dragonstone) is part 3 of the adventure.
Camarth 2 Aug, 2022 @ 10:09pm 
Hey EricWisdom,

Thank you for making this adventure, I just started playing and I'm enjoying it greatly. I wanted to ask about something specific to see if there's clues I'm missing or if it's expected.

After the phantom fight (Where approaching the chest teleports you to another room) I finished the combat and figured out how to get out, but I am unable to loot the chest because I get teleported instantly. Is this expected and I should ignore not looting it or is there something left to figure out?

Thanks again!
Barden 24 May, 2022 @ 6:08pm 
Yes, I am fond of Silverquick's work as well. I am honestly surprised that Tomb of Horrors hasn't been done yet, as it's the perfect module for a max level party.
EricWisdom  [author] 23 May, 2022 @ 11:51pm 
Side note: I believe you would do a great job recreating "Tomb of Horrors" for a 10-12 level module (hint hint).

Well that's Silverquick's lane for sure! But I appreciate the suggestion just the same.

This module in the Dragonstone campaign was my attempt to see what the Dungeon Maker could do at the time, and now with the expanded DM and all the work on the CE, it is quite the tool... and nowhere near what it will end up becoming, I believe.