Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks?
Thank you for making this adventure, I just started playing and I'm enjoying it greatly. I wanted to ask about something specific to see if there's clues I'm missing or if it's expected.
After the phantom fight (Where approaching the chest teleports you to another room) I finished the combat and figured out how to get out, but I am unable to loot the chest because I get teleported instantly. Is this expected and I should ignore not looting it or is there something left to figure out?
Thanks again!
Well that's Silverquick's lane for sure! But I appreciate the suggestion just the same.
This module in the Dragonstone campaign was my attempt to see what the Dungeon Maker could do at the time, and now with the expanded DM and all the work on the CE, it is quite the tool... and nowhere near what it will end up becoming, I believe.
So I fired it up. At one point, I was cursing your name. At another, I believe I was tearing at my hair. I may have (emphasis on MAY) whimpered at one point. But seeing as there was no one around to verify the whimper, I'll deny it until forthcoming evidence is produced.
But yeah, spot on, tight atmosphere. As good as any I've seen since dare I say.. my own. Which I will not shamelessly self-promote at this time. All-in-all you're one of the few I'm interested in seeing make a full campaign.
Not even a family member—some random dude that, albeit, posted an ignorant negative comment **and** a negative review of Dragonstone—but I reacted like he'd just dropped a deuce in my grandmother's flowerbed.
Sheesh.
Sorry, yo.
You were just trying to have some fun, and you got frustrated with a difficult trap.
What is it with people that suck at Solasta and their inability to recognize that some content is just out of their league? I put an ALL CAPS warning, right there at the top, *this shit is hard* for fook's sake!
I get that the Wraith Trap is tricky, but jeez, you gotta come into my house, suck ass at Dragonstone for all of an hour, and then neg all over it with a comment *and* a review, before I even get a chance to reply, like it's my fault?
Hey, Steam 0 Level whatifdumbshitsruled, maybe YOU suck at the game?
Now, I have been having this pain in my right side...
As soon as the new build for the Dungeon Maker is released, I will get back to making an entire campaign. Probably multiple campaigns, provided I can get over how publicly the contest creator slagged my work.
This was my first attempt at creating content with the (Alpha) DM toolset, which was a challenge for us all, but if I am ever provided the opportunity to work in 3D fully, I will make it a full-time hobby.
Thanks again, for the support.
I saw what he could do a few months ago, and I was blown away. His atmosphere, design, combat mechanics, lore, are all blueprints, guideposts for what we are all trying to do with Solasta DM.
Great communities start at the top.
In the next update (coming soon) There will be balance adjustments, mostly downgrades, and an end room overhaul. As it stands, this adventure can be punishing during a couple of late-game encounters, and I want to avoid that. The full Dragonstone Saga will be more in line with level-appropriate CR. Still tough though, and tactics heavy throughout.
End room exit, lore positioning, stuck Sorak, and a few other QoL improvements, coming very soon. DM me anything critical you find in the next few days prior to update, if you could.
My thanks to LJ, BgR, Cervando, vel, and many others for invaluable playtesting.
If anyone can run this on Cataclysm, let me know!
If you enjoy challenging combat, battle royales, and beautiful aesthetics, this campaign is a must play.
There is an untested major change to a late side-quest area, and it was the right call, thanks to vel, again.
I hope I didn't break anything.
Fixed the possibility of getting stuck after the dragon encounter.
Comments on any bugs found greatly appreciated!!