Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also StarCraftZerg's comments are just embrassing to read, the fuck is this? Some sort of emotional drama on the workshop?
And starjejejejejejeje. Your comment shows how little you know about doom even though you want to be known as a doom map maker. Did you even play the map in doom?
I think gameplay would have been much better if you had spread ammo and health around; while also making enemies spawn in a wave-like way with difficulty increasing little by little and have the boss only spawn after a few waves. The layout of the map definitly calls for such kind of gameplay imo.
Also you seem to be improving your skills in terms of architecture, so that's on the plus side.
So yeah in conclusion, imo it's a ool little map but gameplay could easily be a lot better
I think it's a cool little map. It only takes about 2 mins to play and it has little to do with the original Doom map anymore, however that's not a problem and there is definitly not enough boss maps anymore.
However I think gameplay was too simple, since you make the player start with 2 atomic health + about the equivalent of at least 3x99 Devastator ammo, you can just run around blasting everything without having to worry about anything. The boss didn't even shoot a single rocket at me; plus if you go directly for the boss you can beat the map in like 15 seconds.
(cont)