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The mod works fine. If you are using other mods, consider trying to disable them one by one to find the one causing issues. This mod is designed to be extremely simple and it should work widely with other mods but mostly total conversion mods can cause it to break.
ДА СВЯТИТСЯ ИМЯ ТВОЁ,
ЕЖЕЛИ НА НЕБЕСЕ И ПОДНЭБЭСЭ,
ДА ПРИБУДЭ С ТОБОЮ ЛУЧШИЙ ПРАВИТЕЛЬ ТНО,
ДА БУДЕТ ЖЕ СЧАСТЬЕ ТВОЁ!
Thankyou for the reply! I'm sorry I am not sure how I read it so wrong, I'll have to blame tired eyes after a long day. Thanks for correcting me, it sounds perfect for smoothing out such a frustratingly slow part of the game :)
Naval supremacy is required to initiate a naval invasion. Without the constant, you would be required to build ships to achieve said supremacy.
As I wrote in the description above, the AI does NOT benefit from these modifiers:
- Instant and unsinkable naval invasions
- No convoys required for invasions
But instead benefits only from the constant:
- No naval superiority required for invasions
This means that the AI doesn't need naval supremacy to initiate a naval invasion, just like the player, but you can still sink AI ships and it's naval invasion preparation is not instant.
The instant planning sounds amazing with how frustrating the base version is, but that seems a bit op and wouldn't it make the ai annoying since using fleets to secure your coasts with patrols becomes useless?