Hearts of Iron IV

Hearts of Iron IV

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Instant Naval Invasion
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368.615 KB
2 Dec, 2021 @ 1:10pm
4 Mar @ 11:21am
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Instant Naval Invasion

Description
Compatible with Graveyard of Empires (1.16.*)

These modifiers are activated via the decisions view and only affect the player
- Instant and unsinkable naval invasions
- No convoys required for invasions

There is also a separate decision included, with which you can add convoys to your stockpile, so that you can provide supply to your troops overseas.

This constant is active globally and also affects the AI
- No naval superiority required for invasions

This mod should work in multiplayer too.
71 Comments
Shah_Merhex 8 Jul @ 2:11am 
@Peksi I didnt see that you needed to turn it on. Now it works perfect
Peksi  [author] 7 Jul @ 10:51am 
@Shah_Merhex & M!XA
The mod works fine. If you are using other mods, consider trying to disable them one by one to find the one causing issues. This mod is designed to be extremely simple and it should work widely with other mods but mostly total conversion mods can cause it to break.
M!XA 29 Jun @ 9:15pm 
breaks the game
Shah_Merhex 29 Jun @ 6:18am 
It doesnt work
qMANstal_ 28 Jun @ 11:08pm 
Doesnt seem to work
БОЖЕ, ХРАНИ РАЗРАБОТЧИКА!
ДА СВЯТИТСЯ ИМЯ ТВОЁ,
ЕЖЕЛИ НА НЕБЕСЕ И ПОДНЭБЭСЭ,
ДА ПРИБУДЭ С ТОБОЮ ЛУЧШИЙ ПРАВИТЕЛЬ ТНО,
ДА БУДЕТ ЖЕ СЧАСТЬЕ ТВОЁ!
Matty 13 May @ 7:33am 
@Peksi

Thankyou for the reply! I'm sorry I am not sure how I read it so wrong, I'll have to blame tired eyes after a long day. Thanks for correcting me, it sounds perfect for smoothing out such a frustratingly slow part of the game :)
Peksi  [author] 13 May @ 6:14am 
@Matty

Naval supremacy is required to initiate a naval invasion. Without the constant, you would be required to build ships to achieve said supremacy.

As I wrote in the description above, the AI does NOT benefit from these modifiers:
- Instant and unsinkable naval invasions
- No convoys required for invasions

But instead benefits only from the constant:
- No naval superiority required for invasions

This means that the AI doesn't need naval supremacy to initiate a naval invasion, just like the player, but you can still sink AI ships and it's naval invasion preparation is not instant.
Matty 12 May @ 3:30pm 
If they are unsinkable does that mean you don't need navel supremacy? If that's the case would it be possible for a version without that?

The instant planning sounds amazing with how frustrating the base version is, but that seems a bit op and wouldn't it make the ai annoying since using fleets to secure your coasts with patrols becomes useless?
Peksi  [author] 4 Mar @ 11:23am 
@TheDude I have updated the mod. I only tested it quickly, but everything seemed to work. If you experience issues, let me know.