Hearts of Iron IV

Hearts of Iron IV

Instant Naval Invasion
71 Comments
Shah_Merhex 8 Jul @ 2:11am 
@Peksi I didnt see that you needed to turn it on. Now it works perfect
Peksi  [author] 7 Jul @ 10:51am 
@Shah_Merhex & M!XA
The mod works fine. If you are using other mods, consider trying to disable them one by one to find the one causing issues. This mod is designed to be extremely simple and it should work widely with other mods but mostly total conversion mods can cause it to break.
M!XA 29 Jun @ 9:15pm 
breaks the game
Shah_Merhex 29 Jun @ 6:18am 
It doesnt work
qMANstal_ 28 Jun @ 11:08pm 
Doesnt seem to work
БОЖЕ, ХРАНИ РАЗРАБОТЧИКА!
ДА СВЯТИТСЯ ИМЯ ТВОЁ,
ЕЖЕЛИ НА НЕБЕСЕ И ПОДНЭБЭСЭ,
ДА ПРИБУДЭ С ТОБОЮ ЛУЧШИЙ ПРАВИТЕЛЬ ТНО,
ДА БУДЕТ ЖЕ СЧАСТЬЕ ТВОЁ!
Matty 13 May @ 7:33am 
@Peksi

Thankyou for the reply! I'm sorry I am not sure how I read it so wrong, I'll have to blame tired eyes after a long day. Thanks for correcting me, it sounds perfect for smoothing out such a frustratingly slow part of the game :)
Peksi  [author] 13 May @ 6:14am 
@Matty

Naval supremacy is required to initiate a naval invasion. Without the constant, you would be required to build ships to achieve said supremacy.

As I wrote in the description above, the AI does NOT benefit from these modifiers:
- Instant and unsinkable naval invasions
- No convoys required for invasions

But instead benefits only from the constant:
- No naval superiority required for invasions

This means that the AI doesn't need naval supremacy to initiate a naval invasion, just like the player, but you can still sink AI ships and it's naval invasion preparation is not instant.
Matty 12 May @ 3:30pm 
If they are unsinkable does that mean you don't need navel supremacy? If that's the case would it be possible for a version without that?

The instant planning sounds amazing with how frustrating the base version is, but that seems a bit op and wouldn't it make the ai annoying since using fleets to secure your coasts with patrols becomes useless?
Peksi  [author] 4 Mar @ 11:23am 
@TheDude I have updated the mod. I only tested it quickly, but everything seemed to work. If you experience issues, let me know.
TheDude 4 Mar @ 10:44am 
Doesn't work with 1.16 please update! Thanks!
ChristopherGW13 15 Feb @ 7:31am 
goated
Peksi  [author] 1 Feb @ 4:55am 
@DitzyFish unfortunately that isn't possible, since that is affected by the removal of the naval superiority requirement which affects both the AI and player/s, that's the just how game works. However the AI doesn't get any of the other buffs that you do, which makes their invasions preventable, since you can sink them.

@Vilkas that's good to hear, thanks for letting everyone know. I will add that information into the description of the mod.
Vytan 1 Feb @ 3:37am 
@Peksi I tried the mod with my friend and it worked quite well with MP so something i can say is, yes this mod is compatible with MP. Btw my english is not that good so excuse me if i did some mistakes while typing this.
DitzyFish 31 Jan @ 11:05am 
Can you make that AI couldnt instantly invade but only the player could, please?
bullet guy 26 Jan @ 8:47pm 
HELPPPP
Mirpeahi 26 Jan @ 8:47pm 
SHUT UP MATEO
Mirpeahi 26 Jan @ 8:47pm 
I HATE SEAR UMBRELLA
ABD NATEO
Mirpeahi 26 Jan @ 8:46pm 
STOP
Mirpeahi 26 Jan @ 8:46pm 
I HATE THE CRATER
Mirpeahi 26 Jan @ 8:46pm 
[IM BEING REAL] I DONT LIKE THIS
MOD
Peksi  [author] 11 Dec, 2024 @ 8:14am 
@RdR2Z
I don't know, but you can try it out and let everybody know. Usually total conversion mods require a little modification to the mod that is being used with them, like for the mods I have listed below.
zycth 11 Dec, 2024 @ 2:38am 
is this compatible with magna europa?
Peksi  [author] 1 Dec, 2024 @ 6:31am 
@Lithuania
I do not see why it would not work, but you will have to test it yourself, since I have not done so. If you find that it works, maybe let everyone else know too? Thanks.
Vytan 30 Nov, 2024 @ 10:59pm 
Is it compatible with mp if everyone has it?
Peksi  [author] 29 Nov, 2024 @ 7:27am 
@Maximilian von Weichs
And with these mods and mine active you are experiencing issues such as a loss of convoys? Have you tried disabling the mods one by one to find the culprit? I would start with mods that are outdated first.
Maximilian von Weichs 27 Nov, 2024 @ 8:38am 
I use mods:
Peace Conferences
12 Support Companies
More Icons
Peksi  [author] 21 Nov, 2024 @ 4:29am 
@Maximilian von Weichs
I have tested the mod and existing convoys should not be affected by loading the mod mid-save.

If you use other mods, there could be some kind of a conflict, although my mod is extremely simple, and should not cause any issues.

You do not have to use the "Add convoys" decision if you do not wish to do so. If you do not use it, your convoys are not affected in any way.
Maximilian von Weichs 20 Nov, 2024 @ 4:41pm 
The solutions do not work correctly. After loading, existing convoys disappear. Thanks for your work, but I’m sure everyone only needs: - No naval superiority required for invasions.Everything else is cheating and no one really needs it. Thank you.
Peksi  [author] 14 Nov, 2024 @ 11:52am 
Updated for Götterdämmerung (1.15.*)
Peksi  [author] 9 Sep, 2024 @ 7:18am 
I have updated the mod, and it should, in theory, work with the following mods now:

Millennium Dawn: Modern Day Mod
Kaiserreich
Hearts of Iron: New World Order
The New Order: Last Days of Europe
Kaiserredux: A Kaiserreich Expansion
Old World Blues: Legacy
Old World Blues
The Road to 56
Führerreich: Legacy of The Great War
Endsieg: Ultimate Victory
Hearts of Iron IV: The Great War Redux [Beta]
Equestria at War
Novum Vexillum
Total War Mod
Hearts of Azeroth (A Warcraft Total Overhaul)
1930
Hearts of Iron: New World Order
donald.grape 1 Sep, 2024 @ 10:50am 
I'd like to report that the mod stopped working with Novum Vexillum and its expansion.
nadim.chartouni 31 Aug, 2024 @ 9:40am 
i love you if this works:steamthis:
Liam 30 Jun, 2024 @ 4:16pm 
ape not learn naval

ape use this

10/10

navel hurt ape brain
Kiwi 30 May, 2024 @ 5:14pm 
thank you very much mister Peksi y appreciate this
Peksi  [author] 18 May, 2024 @ 2:44pm 
@donald.grape That's great. Thanks for letting us know.
donald.grape 18 May, 2024 @ 2:26pm 
I found the troublesome mod. I removed it and your mod works like a charm again. The mod in question was "Combat" from a bigger back of mods changing the gamestyle.
donald.grape 18 May, 2024 @ 1:02pm 
Yes, I am using mods and without them it works again.
Now, I've been using almost all current mods with your mod and it still worked. I need to find THE mod that causes the issue.
Peksi  [author] 18 May, 2024 @ 10:45am 
@donald.grape

I tested everything again and experienced no issues. Are you using other mods?

I attached some images where you can see the mod working as expected.
Images [imgur.com]

Are you able to see the two decisions created by the mod in the decisions menu while playing?
donald.grape 18 May, 2024 @ 2:37am 
Peksi, your mod still does not work.
I tried:
- Playing the save I've been playing
- Playing a fresh save
- Resubscribing the mod
Nothing works, it still says I require supremacy and the invasions won't take off.
All tested in Kaiserreich.
Peksi  [author] 17 May, 2024 @ 4:02pm 
@donald.grape @GermanicOriental

I have updated the mod, and to the best of my knowledge, it should now work with Kaiserreich and Kaiserredux: A Kaiserreich Expansion.

Let me know if you encounter any issues.
GermanicOriental 11 May, 2024 @ 5:59pm 
pls fix?
donald.grape 11 May, 2024 @ 12:33pm 
The mod suddenly stopped working. Since a few days ago. It requires superiority like normal. But... the preparation requirement is gone, like it should with this mod. I'm playing Kaiserreich currently, don't know if it's broken for vanilla.
Cernofile 7 May, 2024 @ 11:50am 
i hope in the summer you have the coldest pillow ever recorded in human history
Peksi  [author] 30 Mar, 2024 @ 5:59am 
As mentioned in the description, the removal of the naval superiority requirement affects everyone, simply because it's modified via a constant called a Define, they are global settings, meaning they affect the player and AI.

On the other hand, the modifiers listed above, only affect the player.
Mohammed 29 Mar, 2024 @ 2:45pm 
Breaks the Ai Invasion Command Wont be using again
Peksi  [author] 8 Mar, 2024 @ 1:32pm 
Tested with and updated for Trial of Allegiance (1.14.*)
catchmice 8 Mar, 2024 @ 12:27pm 
update pls
matmag 27 Feb, 2024 @ 8:47am 
fr?
Michael Steven Bublé 18 Feb, 2024 @ 5:46pm 
I could kiss u ong