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The mod works fine. If you are using other mods, consider trying to disable them one by one to find the one causing issues. This mod is designed to be extremely simple and it should work widely with other mods but mostly total conversion mods can cause it to break.
ДА СВЯТИТСЯ ИМЯ ТВОЁ,
ЕЖЕЛИ НА НЕБЕСЕ И ПОДНЭБЭСЭ,
ДА ПРИБУДЭ С ТОБОЮ ЛУЧШИЙ ПРАВИТЕЛЬ ТНО,
ДА БУДЕТ ЖЕ СЧАСТЬЕ ТВОЁ!
Thankyou for the reply! I'm sorry I am not sure how I read it so wrong, I'll have to blame tired eyes after a long day. Thanks for correcting me, it sounds perfect for smoothing out such a frustratingly slow part of the game :)
Naval supremacy is required to initiate a naval invasion. Without the constant, you would be required to build ships to achieve said supremacy.
As I wrote in the description above, the AI does NOT benefit from these modifiers:
- Instant and unsinkable naval invasions
- No convoys required for invasions
But instead benefits only from the constant:
- No naval superiority required for invasions
This means that the AI doesn't need naval supremacy to initiate a naval invasion, just like the player, but you can still sink AI ships and it's naval invasion preparation is not instant.
The instant planning sounds amazing with how frustrating the base version is, but that seems a bit op and wouldn't it make the ai annoying since using fleets to secure your coasts with patrols becomes useless?
@Vilkas that's good to hear, thanks for letting everyone know. I will add that information into the description of the mod.
ABD NATEO
MOD
I don't know, but you can try it out and let everybody know. Usually total conversion mods require a little modification to the mod that is being used with them, like for the mods I have listed below.
I do not see why it would not work, but you will have to test it yourself, since I have not done so. If you find that it works, maybe let everyone else know too? Thanks.
And with these mods and mine active you are experiencing issues such as a loss of convoys? Have you tried disabling the mods one by one to find the culprit? I would start with mods that are outdated first.
Peace Conferences
12 Support Companies
More Icons
I have tested the mod and existing convoys should not be affected by loading the mod mid-save.
If you use other mods, there could be some kind of a conflict, although my mod is extremely simple, and should not cause any issues.
You do not have to use the "Add convoys" decision if you do not wish to do so. If you do not use it, your convoys are not affected in any way.
Millennium Dawn: Modern Day Mod
Kaiserreich
Hearts of Iron: New World Order
The New Order: Last Days of Europe
Kaiserredux: A Kaiserreich Expansion
Old World Blues: Legacy
Old World Blues
The Road to 56
Führerreich: Legacy of The Great War
Endsieg: Ultimate Victory
Hearts of Iron IV: The Great War Redux [Beta]
Equestria at War
Novum Vexillum
Total War Mod
Hearts of Azeroth (A Warcraft Total Overhaul)
1930
Hearts of Iron: New World Order
ape use this
10/10
navel hurt ape brain
Now, I've been using almost all current mods with your mod and it still worked. I need to find THE mod that causes the issue.
I tested everything again and experienced no issues. Are you using other mods?
I attached some images where you can see the mod working as expected.
Images [imgur.com]
Are you able to see the two decisions created by the mod in the decisions menu while playing?
I tried:
- Playing the save I've been playing
- Playing a fresh save
- Resubscribing the mod
Nothing works, it still says I require supremacy and the invasions won't take off.
All tested in Kaiserreich.
I have updated the mod, and to the best of my knowledge, it should now work with Kaiserreich and Kaiserredux: A Kaiserreich Expansion.
Let me know if you encounter any issues.
On the other hand, the modifiers listed above, only affect the player.