Tabletop Simulator

Tabletop Simulator

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Anzio Beachhead
   
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Type: Game
Game Category: Wargames
Complexity: Low Complexity
Number of Players: 2
Play Time: 90 minutes, 120 minutes
Assets: Components, Dice, Rules
Language: English
Tags: SPI
File Size
Posted
Updated
117.177 KB
3 Dec, 2021 @ 5:55pm
17 Aug, 2023 @ 3:49pm
14 Change Notes ( view )

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Anzio Beachhead

In 1 collection by hjess60
SPI 1969 - 1982
117 items
Description
Anzio Beachhead is an operational level simulation game of the allied invasion of the Italian mainland near Rome during WWII. The invasion began January 22, 1944, under the code name Operation Shingle. It had the Alban Hills and the isolation of the German army as its objective. Failing in this, Allied troops would have to hold until relieved. Here Hitler recognized Germany's great chance to destroy an Allied invasion. Had his troops succeeded in destroying the beachhead, the war in Europe could well have been lengthened.

Anzio Beachhead is a two-player game in which one player controls the German forces while his opponent controls the Allied forces.

This first appeared in Strategy & Tactics magazine #20 in December 1969. SPI later released it in white box and black formats during the 1970s.

*Thanks to MangoFeet for counter exploder!
8 Comments
eren_koyunoglu 17 Aug, 2023 @ 10:03pm 
This one is totally ok now. Thank you.
hjess60  [author] 17 Aug, 2023 @ 2:59pm 
Alright, starting from my oldest created mod and moving forward. Updated with all counter backs re-linked. How does it look from your end eren?
eren_koyunoglu 17 Aug, 2023 @ 3:59am 
Turn counter is ok now but the others have their backs white again. So the back of all counters seem to have a problem.
hjess60  [author] 17 Aug, 2023 @ 3:16am 
Updated to have correct back of turn counter again. Counters as usual are not locked for me not sure why that is happening to you.
eren_koyunoglu 17 Aug, 2023 @ 12:02am 
Hello Holden, the back of turn counter has the problem here. All the counters appear locked.
hjess60  [author] 15 Jan, 2022 @ 9:48am 
Played this one a couple times now, an interesting experiment with the 6 phases per turn but ultimately didn't work for my opponent and I. Glad I played it, but can easily see why this turn sequence procedure was abandoned.
koishi komeiji 8 Dec, 2021 @ 2:28pm 
CROSSES GROW ON ANZIO WHERE NO SOLDIERS SLEEP AND WHERE HELL'S SIX FEET DEEP THAT DEATH DOES WAIT THERE'S NO DEBATE SO CHARGE AND ATTACK GOING TO HELL AND BACK
Richthofen56 8 Dec, 2021 @ 4:11am 
Thanks hjess60. Nice to see something a little lighter for a change. Well done.