Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Chivalry Total War: REMASTERED
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File Size
Posted
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22.589 GB
4 Dec, 2021 @ 1:52am
24 Jul @ 2:16pm
62 Change Notes ( view )

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Chivalry Total War: REMASTERED

Description
This is an enhanced port of the original Chivalry Total War, a medieval grand campaign mod for the original Rome Total War. It features a full Early Era 1072AD campaign, complete with the original Chivalry factions, as well as new ones added in by me.
Check out the BIG MAP submod by Kirsi and Atromb here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912827634&searchtext=kirsi

Check the Discord for a full credits list: https://discord.gg/pg4Xzkk9SK

FAQ and general information guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3228068776

REQUIRED GAME LANGUAGE: ENGLISH.
LAUNCH THE BASE GAME AT LEAST ONCE BEFORE PLAYING THE MOD.
Supported colour schemes: realistic only (otherwise, units' cards aren't showed properly).
Popular Discussions View All (25)
2
24 Jun @ 1:43am
All unit cards are missing, what should I do?
Bagatur Darğa
1
15 Jul @ 1:01am
GENERAL unit's are missing when i conquered belgrade with pechenegs general unit and many units are deleted and The general's unit takes the form of the first unit produced in the city
Bagatur Darğa
1
29 Jun @ 10:56am
GENERAL unit's are missing
Bagatur Darğa
676 Comments
Othello 28 Jul @ 10:31am 
Playing as France, cant recruit transport ships ? Any solutions please ?
rick.e.allen 26 Jul @ 10:56am 
Do the updates work with the Chivalry sub-mod?
lazyscone 25 Jul @ 7:01am 
New update has scrapped all save files and ongoing campaigns?
glanisdan1 22 Jul @ 3:50pm 
Does anyone know how to add residents to cities? When I preview the city, it's empty. And that's a bit strange.
DMHunter666 21 Jul @ 2:35pm 
is the big map submod compatible with the new factions?
Sir Charly 21 Jul @ 2:31pm 
major focus now should be the castles, town and stuff like that. I saw for Rome 1 a mod that imported buildings from Medieval2 tw, maybe the houses need a fresh medieval look.
Also castles, mottes are cool but, considering the maximum castle is a dungeon, it's a bit frustrating : i hope for some citadels, maybe a big "old style" Square castle, with the city outside in majority or with walls around it. Is there a plan for update these features?
Ottis 21 Jul @ 11:54am 
Thank you. The update is much appreciated :-)
EzechieleLupo  [author] 21 Jul @ 11:05am 
Changelist:
- corrections to descr_regions, descr_strat, startup_script and export_descr_unit by Atromb and Zenati (for the three main campaigns)
- some models fixed by Lanjane
- fixed the Sunni Islam bug
- fixed some royal traits for Hungary, Norway, Novgorod
- restored missing textures for Teutonic Order's units
- new factions added to respective campaigns: Croatia, Serbia, Sweden, Lithuania, Volga Bulgars, Vladimir, Chernigov, Smolensk, Ryazan
- Volga Bulgars' units from the Rus TW mod for original RTW-BI
- new eventpictures for the orthodox Eastern European culture
- royal traits and namelists for the new factions
- new battle model for Teutonic Order general (WIP)
- restored early Templar cavalry model, available before the Greathelm event
- first part of the merchants traits system, imported from vanilla RR
- new faction logo for Kievan Rus
- something else I can't remember by now
Jon 19 Jul @ 10:19am 
Hi! Is there a 12-turns-per-year submod available for this gem? Also, I was wondering why the cities have such low population numbers. For immersion purposes for example, London had around 80,000 people by 1200 AD.
saturn 14 Jul @ 6:40pm 
are there no merchants in this mod?