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Also castles, mottes are cool but, considering the maximum castle is a dungeon, it's a bit frustrating : i hope for some citadels, maybe a big "old style" Square castle, with the city outside in majority or with walls around it. Is there a plan for update these features?
- corrections to descr_regions, descr_strat, startup_script and export_descr_unit by Atromb and Zenati (for the three main campaigns)
- some models fixed by Lanjane
- fixed the Sunni Islam bug
- fixed some royal traits for Hungary, Norway, Novgorod
- restored missing textures for Teutonic Order's units
- new factions added to respective campaigns: Croatia, Serbia, Sweden, Lithuania, Volga Bulgars, Vladimir, Chernigov, Smolensk, Ryazan
- Volga Bulgars' units from the Rus TW mod for original RTW-BI
- new eventpictures for the orthodox Eastern European culture
- royal traits and namelists for the new factions
- new battle model for Teutonic Order general (WIP)
- restored early Templar cavalry model, available before the Greathelm event
- first part of the merchants traits system, imported from vanilla RR
- new faction logo for Kievan Rus
- something else I can't remember by now
The mod manager shows that there are conflicting files because mods on top of the list overlap files from the mods below, of the same name.
That said, if they are listed in the correct order, even conflicting mods work well together.
They used a similar method for Norman England too, where you can't recruit old Anglo-Saxon troops like the Fyrdmen anymore, after a while.
im playing as norway and lost the abilty to recruit warships and huscarls or wiking warriors just by upgrading the harbour and infantry recruitment building in my capital.
pretty sure this isnt intended and is a bug.
if the units were upgrade to something stronger like medieval i should still be able to recruit warships and all i can do is transport or trading ships.
sure i got stronger infantry but since i lost the ability to rectuit longships i think the same happened to my huskarls cause i can only recruit spearmans and 1 or 2 other infantry.
why should u loose the ability to recruit a stronger unit by progressing in the building chain?
also im just using this mod plus the big map submod so cant be a mod issue either.
Installing sub mods is also an interesting action because the mod manager thinks that mods clash with each other it was interesting playing on this mod but now I don't know if it's CA's fault or yours that the mod doesn't work or works because it depends on the game's moods...
when i conquered belgrade with pechenegs general unit and many units are deleted and The general's unit takes the form of the first unit produced in the city
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489055948
- when a faction doesn't have a referred texture, the default one is used;
- if there isn't any default texture, men (or horses) are invisible;
- when a faction has a referred texture, but that file doesn't exist, you see them pink.
So it might be a wrong reference. I'll take a note, to fix them in the next update.
My conclusion, religious system is copletly broken, at least in EA Russia.
That is absolutely historically incorrect. Orthodox gradually increased influence, and feudal rulers had problems with each other, and other countries, but not with religious wars.
Wrong reference for their texture. Can you post which units have you detected?
https://www.youtube.com/watch?v=e17mr5ZtWPI