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attempted index: item of non-table: null
function: loadItemContainer -- file: CharacterSave_SaveLoad.lua line # 295 | MOD: CharacterSave
function: loadChar -- file: CharacterSave_SaveLoad.lua line # 247 | MOD: CharacterSave
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: item of non-table: null
When using this mod, my Strength and Fitness stats don't stick after loading a save; they revert.
I found that character:applyTraits seems to set Strength and Fitness to certain values, though I'm unsure why.
Here's a workaround that worked for me (only basic tests conducted):
\2673317083\mods\CharacterSave\media\lua\client\CharacterSave_SaveLoad.lua
line:around 222
before:
character:applyTraits(updatedTraits)--is lua ArrayList same as Java ArrayList<String> ? seems to be
after:
local beforeStrength = character:getPerkLevel(Perks.Strength);
local beforeFitness = character:getPerkLevel(Perks.Fitness);
character:applyTraits(updatedTraits)--is lua ArrayList same as Java ArrayList<String> ? seems to be
if beforeStrength <= 0 then character:setPerkLevelDebug(Perks.Strength, 0); end
if beforeFitness <= 0 then character:setPerkLevelDebug(Perks.Fitness, 0); end
I'm new to modding and Zomboid mods, so please take this as a suggestion."
transration by gemini
you need to have the same name
it works like a charm in build 42
11/10 mod
It's good I backed up at least, but that should be noted in the footnote above