Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Not enough ratings
Long Conquest - Tech
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Mod
File Size
Posted
23.566 KB
5 Dec, 2021 @ 4:50am
1 Change Note ( view )

Subscribe to download
Long Conquest - Tech

Description
Decreases tech progression in conquest to 1/3 (both player and ai).

AI reaches now max tech level after 73 days of battle on difficulty up to hard, and after 53 on heroic.

Doesn't change anything else.

This one here is not compatible with anything that changes the difficulty settings for conquest.

Note: This one does not change map size (number of battles on conquest map). 'LongConquest - Map' does this.
7 Comments
Егор Каргаполов 14 Nov, 2022 @ 9:34pm 
Мод хороший:steamthumbsup:. Для тех кто не торопиться прокачиваться. Жалко не работает совместно с таймером на подкрепление для бота.
󠁳 21 Aug, 2022 @ 11:57am 
nice job ty!
evil bingus 10 Jul, 2022 @ 9:45am 
i love it
Graf Erik  [author] 19 May, 2022 @ 2:36pm 
@jpvignoli Yeah, I tested this once. Just put the 55 on 300s, 301s, 302s, 303s and so forth. If it would add up, they would keep sending new units in, they don't. (BUt CP is freed up once a unit is destroyed, just in case you didn't knew that)
On the raw value there (the 65) comes the round muiltiplier (up to 1.3) and the attack multiplier which is, I kid you not, 100.

I used to think that means +100% maybe, but after doing some analysis in the log files, it appears CP for attacking ai is more or less unlimited once they start
Once CP goes up they send the units out as fast as
a) the MP allowes (there is a ramp up function there as well, takes 25 minutes to reach the maximum)
b) As they can spawn them. Roughly every 20 seconds if the have enough MP. Guess the have to vacate the spawn points first

Of course when they are defending, they get ai defenders. These are not limited by CP. They scale to your MP
jpvignoli 19 May, 2022 @ 10:45am 
@graf erik, does that mean that playing on normal , the ai will only have units worth 65CP when they are defending ? That sounds weird considering tthe large amounts of units that they seem to have.
I know there are modifiers for rounds, but still seems low.
Are you sure its not (50+60+65)=175
Graf Erik  [author] 6 Apr, 2022 @ 1:04pm 
Oh, that quite easy
in resource/gamelogic.pak/set/dynamic_campaign/dcg_ [your_difficulty_here].inc

In the lines 2 and 3 you have

{GlobalMaxCP 500}
{StageCP 50 60 70 80 90}
Thats how many CommandPoints you will get. 500 global maximum, 50 to 90 in the 5 deployment stages.
Lower these values and you can send out less units.


And in line 10 there is this here
{Base "0:0,300:55,450:60,600:65"} ;// seconds : CP

This defines how man CommandPoints the ai gets, and therefore how many units they can have on the battlefield at the same time

They start with
after 5 minutes up to 55
after 7 minutes up to 60
and so on. If you lower these values, the ai wil have less units at the same time (but the same number of units in total, it wil take them longer to send them all out)
Agathos Deimon 28 Mar, 2022 @ 3:06am 
Hi Erik,

maybe you could help me understand how i can modifiy battle sizes in diffculty settings?

I would like to limit game sizes so that i can concentrate on just playing a few units.