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On the raw value there (the 65) comes the round muiltiplier (up to 1.3) and the attack multiplier which is, I kid you not, 100.
I used to think that means +100% maybe, but after doing some analysis in the log files, it appears CP for attacking ai is more or less unlimited once they start
Once CP goes up they send the units out as fast as
a) the MP allowes (there is a ramp up function there as well, takes 25 minutes to reach the maximum)
b) As they can spawn them. Roughly every 20 seconds if the have enough MP. Guess the have to vacate the spawn points first
Of course when they are defending, they get ai defenders. These are not limited by CP. They scale to your MP
I know there are modifiers for rounds, but still seems low.
Are you sure its not (50+60+65)=175
in resource/gamelogic.pak/set/dynamic_campaign/dcg_ [your_difficulty_here].inc
In the lines 2 and 3 you have
{GlobalMaxCP 500}
{StageCP 50 60 70 80 90}
Thats how many CommandPoints you will get. 500 global maximum, 50 to 90 in the 5 deployment stages.
Lower these values and you can send out less units.
And in line 10 there is this here
{Base "0:0,300:55,450:60,600:65"} ;// seconds : CP
This defines how man CommandPoints the ai gets, and therefore how many units they can have on the battlefield at the same time
They start with
after 5 minutes up to 55
after 7 minutes up to 60
and so on. If you lower these values, the ai wil have less units at the same time (but the same number of units in total, it wil take them longer to send them all out)
maybe you could help me understand how i can modifiy battle sizes in diffculty settings?
I would like to limit game sizes so that i can concentrate on just playing a few units.