Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarf Phalanx SFO pack [For DIGS]
   
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Tags: mod, Units
File Size
Posted
Updated
16.289 MB
6 Dec, 2021 @ 9:56am
10 Dec, 2021 @ 9:21am
2 Change Notes ( view )

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Dwarf Phalanx SFO pack [For DIGS]

Description
As you may already know HangedMark's Dwarf Phalanx SFO submod Is currently not working.
Since my Dawi Iron Guard SFO required said submod to work It's crashing as well and Is not working as intended.
To fix that I made this mod as a new requirement.
Unlike HangedMark's version this mod only requires SFO to work so DON'T run It along vanilla Toumaï's Dwarf Phalanx.
This pretty much means that even if this mod was exclusively made to be just a required part for my Dawi Iron Guard SFO you can technically just use this along SFO to have Toumai's units with SFO.

This was NOT a planned SFO release and I would like to reiterate what I said in my previous mod to be 100% clear:
"From now on I'm officially retiring from any type of SFO or Overhaul related-mods.
This Is not going to affect in any way the SFO mods that I made so far, I'll continue to support them and I'm going to make Warhammer 3 ports if needed.
This Is also not going to affect my upcoming More Ferals for Kremlo SFO which will be my very last SFO mod.
I'm sorry for my SFO followers but that's just the way It Is.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mod who currently lacks one, I will link your submods if you provide me with a link."
31 Comments
Jon 9 Jul, 2024 @ 9:48am 
Yeah, I am using SFO+Dawi Iron Guard SFO edition [Toumaï's update] + Dwarf Phalanx SFO pack [For DIGS] ONLY. It was working before with SFO The Last Kiss, but now, as I mentioned, I only see the phalanx formation in custom battles, not in the campaign. I'm clueless as well. Anyway, I appreciate your help. I'll just use the units without the phalanx formation. It is what it is
zerg93  [author] 3 Jul, 2024 @ 5:27pm 
No, this mod only requires SFO to work.
But since you are using Dawi Iron Guard SFO edition [Toumaï's update], this mod and SFO are considered an hard requirement for that mod.
You NEED to use SFO+Dawi Iron Guard SFO edition [Toumaï's update]+Dwarf Phalanx SFO pack [For DIGS] or you'll crash.
If you are using these mods though do NOT use any other mods that already have Toumai's Dwarf Phalanx mod or you'll get compatibility issues and/or crashes.
Beyond that, I'm pretty much clueless and your guess is as good as mine.
Jon 3 Jul, 2024 @ 3:56pm 
Can't seem to find the cause of it.. I am using KMM. I am also using Dawi Iron Guard SFO edition [Toumaï's update]. Do I need to run that mod as well or just this one as a standalone?
zerg93  [author] 27 Jun, 2024 @ 5:04am 
No idea.
Warhammer 2 support ceased long ago so we can exclude CA's updates borking stuff.
Maybe SFO shenanigans? Last update for Warhammer 2's SFO was back in March 2023 after all.
It's either a minor conflict with SFO or Toumai/purr made it like that in the first place or I messed up something along the way, can't really tell which one, could be anything really, even you running an incompatible mod generating a conflict or having corrupted files.
Jon 27 Jun, 2024 @ 4:40am 
Hey there, I know you're done with modding in WH2, but I've noticed that the phalanx formation doesn't appear in campaign battles, although it does show up in custom battles. Do you have any idea why?
breakskin 28 Oct, 2022 @ 3:35pm 
good
Axneth Ironswift 22 Aug, 2022 @ 1:00pm 
Good luck on your future works!
zerg93  [author] 22 Aug, 2022 @ 8:47am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 21 Jul, 2022 @ 4:28pm 
No idea about how the SFO's nationwide cap thing works but this mod only applies a unit cap of 5 on the Paragon Guard so I don't see how this mod can affect other units or get to 503 cap of all things.
mariusz.sabadasz 21 Jul, 2022 @ 4:19pm 
I play this mod with SFO, when I pick the option for army and nationwide caps it looks like this mod sets limits of 2nd and higher tier units to 503, anyone else has this happening to them ?