Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Phalanx SFO pack [For DIGS]
31 Comments
Jon 9 Jul, 2024 @ 9:48am 
Yeah, I am using SFO+Dawi Iron Guard SFO edition [Toumaï's update] + Dwarf Phalanx SFO pack [For DIGS] ONLY. It was working before with SFO The Last Kiss, but now, as I mentioned, I only see the phalanx formation in custom battles, not in the campaign. I'm clueless as well. Anyway, I appreciate your help. I'll just use the units without the phalanx formation. It is what it is
zerg93  [author] 3 Jul, 2024 @ 5:27pm 
No, this mod only requires SFO to work.
But since you are using Dawi Iron Guard SFO edition [Toumaï's update], this mod and SFO are considered an hard requirement for that mod.
You NEED to use SFO+Dawi Iron Guard SFO edition [Toumaï's update]+Dwarf Phalanx SFO pack [For DIGS] or you'll crash.
If you are using these mods though do NOT use any other mods that already have Toumai's Dwarf Phalanx mod or you'll get compatibility issues and/or crashes.
Beyond that, I'm pretty much clueless and your guess is as good as mine.
Jon 3 Jul, 2024 @ 3:56pm 
Can't seem to find the cause of it.. I am using KMM. I am also using Dawi Iron Guard SFO edition [Toumaï's update]. Do I need to run that mod as well or just this one as a standalone?
zerg93  [author] 27 Jun, 2024 @ 5:04am 
No idea.
Warhammer 2 support ceased long ago so we can exclude CA's updates borking stuff.
Maybe SFO shenanigans? Last update for Warhammer 2's SFO was back in March 2023 after all.
It's either a minor conflict with SFO or Toumai/purr made it like that in the first place or I messed up something along the way, can't really tell which one, could be anything really, even you running an incompatible mod generating a conflict or having corrupted files.
Jon 27 Jun, 2024 @ 4:40am 
Hey there, I know you're done with modding in WH2, but I've noticed that the phalanx formation doesn't appear in campaign battles, although it does show up in custom battles. Do you have any idea why?
breakskin 28 Oct, 2022 @ 3:35pm 
good
Axneth Ironswift 22 Aug, 2022 @ 1:00pm 
Good luck on your future works!
zerg93  [author] 22 Aug, 2022 @ 8:47am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 21 Jul, 2022 @ 4:28pm 
No idea about how the SFO's nationwide cap thing works but this mod only applies a unit cap of 5 on the Paragon Guard so I don't see how this mod can affect other units or get to 503 cap of all things.
mariusz.sabadasz 21 Jul, 2022 @ 4:19pm 
I play this mod with SFO, when I pick the option for army and nationwide caps it looks like this mod sets limits of 2nd and higher tier units to 503, anyone else has this happening to them ?
Axneth Ironswift 17 Jul, 2022 @ 2:02am 
All the hugs and faves for getting this mod working!
n.pedrazalis 30 May, 2022 @ 4:42am 
this is the best mod of all my lifeeeeeeeeeeeeeeeeeeeeeeeeee
zerg93  [author] 15 Feb, 2022 @ 7:20am 
I didn't make any custom building nor tied any of the units featured in this mod to any building that can augment recruitment limits.
There Is a 5 cap limit on Paragon Guard and that's It.
姬红颜 15 Feb, 2022 @ 6:35am 
Which building can increase the recruitment limit?
golfersup 16 Dec, 2021 @ 2:50pm 
wow, armor looks epic... i hope thats in warhammer 3
Skullgar 12 Dec, 2021 @ 5:25pm 
@zerg93 Alright cool, all totally fair and reasonable points entirely. I know I wouldn't be making submods, it's a whole mess of work and especially troublesome to some degree with how changed the mechanics and rosters are. Wanted to make sure I wasn't unaware of any modding community issues.
zerg93  [author] 12 Dec, 2021 @ 4:18pm 
@Skullgar I did post a discussion in my More Ferals for Kremlo SFO that just explains that.
Here's a brief summary:
-Extra work for a bigger mod that I don't use.
-Converting a normal mod into a decent SFO mod requires some previous knowledge about the SFO mechanics and balance, which I don't have since I don't play It.
-Since I don't have said knowledge pretty much all of my SFO mods feel half-baked at best with poor if not questionable balance decisions.
-Giving the update priority to my normal mods, whenever CA drops a DLC or Venris and his team changes their mod with minor or major updates that may break old submods.
This Is not a problem with Warhammer 2 anymore but It's going to return with Warhammer 3.
So yeah really nothing to make any drama out of, just an inevitable outcome since I was unfit to make SFO submods from the very beginning.
Skullgar 12 Dec, 2021 @ 2:49pm 
Any particular reason for the choice to step away from SFO related modding? Not trying to stir drama and 100% understandable if you just don't want to deal with the extra work but just curious if that's the only reason why.
Mordecai 10 Dec, 2021 @ 9:15am 
@zerg93 Thank you very much!
zerg93  [author] 10 Dec, 2021 @ 9:00am 
@SupremePatriarch Thanks for the report, I just double checked the unit sets and the regular spears are missing some of them, I'm going to add them now and hopefully that should fix the problem.
Mordecai 10 Dec, 2021 @ 8:38am 
Seems like the regular spears aren't effected my any lord upgrades or research upgrades, but the Paragon Guard are though
zerg93  [author] 10 Dec, 2021 @ 7:29am 
@krokotai All of my mods are English only, sorry.
I'm open to translation submods but gonna be honest with you chief: if nobody translated my stuff so far I don't think that someone will start now.
krokotai 10 Dec, 2021 @ 6:11am 
deutsch?
zerg93  [author] 7 Dec, 2021 @ 6:38am 
@HangedMark Thanks to you for making the original sfo mod in the first place!
Markus Dickus 7 Dec, 2021 @ 5:48am 
@zerg93 Dude, thanks a lot. I mean it. In the last couple of weeks i've been through a lot, so modding wasn't in my priority list, but it doesn't mean, that i wasn't worried about broken promises to fix the Submod. Thx again, you're awesome.

Here's the gift for you =)
zerg93  [author] 7 Dec, 2021 @ 4:51am 
@Liam Yes!
@ChampionisNAVI's Don't worry, It Is my intention to be a part of the Warhammer 3 modding scene.
The transiction will take some time though.
I'll probably write down a Warhammer 3 FAQ later this month to be more clear.
Liam 7 Dec, 2021 @ 4:09am 
Thanks, does this make the same changes as HangedMark's mod?
伟仔 7 Dec, 2021 @ 3:42am 
thanks
-v/\v- 6 Dec, 2021 @ 7:35pm 
thanks)
GLORY 6 Dec, 2021 @ 7:04pm 
It's a pity to hear that. I hope to see your work in Warhammer III
Anarky 6 Dec, 2021 @ 1:19pm 
Sorry to see that you're giving up on SFO modding but I appreciate all your efforts and wish you well in your modding endeavours.