Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But since you are using Dawi Iron Guard SFO edition [Toumaï's update], this mod and SFO are considered an hard requirement for that mod.
You NEED to use SFO+Dawi Iron Guard SFO edition [Toumaï's update]+Dwarf Phalanx SFO pack [For DIGS] or you'll crash.
If you are using these mods though do NOT use any other mods that already have Toumai's Dwarf Phalanx mod or you'll get compatibility issues and/or crashes.
Beyond that, I'm pretty much clueless and your guess is as good as mine.
Warhammer 2 support ceased long ago so we can exclude CA's updates borking stuff.
Maybe SFO shenanigans? Last update for Warhammer 2's SFO was back in March 2023 after all.
It's either a minor conflict with SFO or Toumai/purr made it like that in the first place or I messed up something along the way, can't really tell which one, could be anything really, even you running an incompatible mod generating a conflict or having corrupted files.
As always: feel free to make any kind of submods for any of my mods.
There Is a 5 cap limit on Paragon Guard and that's It.
Here's a brief summary:
-Extra work for a bigger mod that I don't use.
-Converting a normal mod into a decent SFO mod requires some previous knowledge about the SFO mechanics and balance, which I don't have since I don't play It.
-Since I don't have said knowledge pretty much all of my SFO mods feel half-baked at best with poor if not questionable balance decisions.
-Giving the update priority to my normal mods, whenever CA drops a DLC or Venris and his team changes their mod with minor or major updates that may break old submods.
This Is not a problem with Warhammer 2 anymore but It's going to return with Warhammer 3.
So yeah really nothing to make any drama out of, just an inevitable outcome since I was unfit to make SFO submods from the very beginning.
I'm open to translation submods but gonna be honest with you chief: if nobody translated my stuff so far I don't think that someone will start now.
Here's the gift for you =)
@ChampionisNAVI's Don't worry, It Is my intention to be a part of the Warhammer 3 modding scene.
The transiction will take some time though.
I'll probably write down a Warhammer 3 FAQ later this month to be more clear.