Project Zomboid

Project Zomboid

207 ratings
Danger Moodles
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.324 MB
8 Dec, 2021 @ 12:45am
8 Dec, 2022 @ 9:15am
19 Change Notes ( view )

Subscribe to download
Danger Moodles

Description
This mod expands on the Moodle functions to provide a more realistic challenge to wound infections, colds/flus, and mood management. (does not effect zombie infection)

ATTENTION: As of the 1.3 update this mod requires the "Mod Options" mod to be loaded as well if you want to manage individual options in a Build 41 game. There is no longer a "Moodle Keychain" item for Build 41 players. Please get the "Mod Options" mod for your Build 41 game:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2169435993&searchtext=option


Wound infections actually need to be maintained. Any wound left unbandaged is prone to infection, even if the player cures the wound's infection then unbandages it before it fully heals. If the wound isn't dressed properly it will get infected. An infected wound will make you sick, eventually giving you a fever. A fever will either kill you or get you killed if you do not treat it properly.

Stress and Boredom now effect Morale and Sanity in a more relevant way. If your Morale drops too low then your character won't want to go on... Morale can be raised naturally by managing stress and boredom. Sanity, however, is a permanent stat for a character. You character will start to behave oddly as their Sanity drops. Once Sanity runs out, your character will be insane. An insane character is prone to insane behavior like talking to themselves, hearing whispers that aren't there, and even inflicting self-harm.

Catching a cold/flu is more dangerous now. If you let a cold/flu get too bad it will drain your endurance and make you fatigued. A late stage cold/flu will also trigger a fever.

HOW DEADLY INFECTION WORKS:
- Whenever a player character is wounded and that wound becomes infected (not zombie infected) they will begin stacking sickness.

- If a player character is wearing a dirty bandage on a wound that has not finished healing then that wound will take longer to heal.

- If a player character is wearing a dirty bandage on a wound that has not finished healing and the character is recovering from an infection sickness then the sickness will heal slower.

- If a player character is wearing a dirty bandage on a wound that has not finished healing then there is a chance that wound will become infected (not zombie infected).

- Any single wound can only become infected once. This is a result of the game's base code and not an effect of the mod itself. (Note: when a wounded body part like an arm or leg recieves another wound on top of the previous wound, the game's base code will write the newest wound over the older wound. That newer wound can get infected even if the older wound was treated.)

- Remember that bandage lifespans and effectiveness are better with higher levels of First Aid. With this mod, medic type characters are even more worthwhile.

- Remember that Disinfectant and Alcohol Wipes and the like can disinfect a single wound while eating Antibiotics will disinfect all bodily wounds together at one time.


HOW SANITY WORKS:
- Whenever a player character is in a state of medium to high Stress and Boredom they will begin to lose Sanity.

- When the character's Sanity stat is lower than 75% they will begin muttering to themselves from time to time.

- When the character's Sanity stat is lower than 50% they will begin muttering to themselves and hearing things that aren't there from time to time.

- When the character's Sanity stat drops below 15% they will begin muttering to themselves, hearing voices, arguing loudly with themselves (this generates sound that can attract zombies), and hearing things that aren't there like footsteps or zombie groans or doors opening and closing.

- The sounds an insane player character will hear depends on whether the character is inside or outside.

- Player characters do not hear sounds while they are asleep.

- Player characters do not lose sanity while they are asleep.

- When a character that has gone insane starts laughing uncontrollably or arguing with themselves loudly or screaming for the voices to stop they will generate noise that can be heard by nearby zombies.

- If the player character is not bored or stressed and as long as there is no Unhappiness moodle present a player character will slowly regenerate Sanity.



***As of v1.1 you will find a "Moodle Keychain" in your inventory. It can be used to toggle options for this mod. It was made as a key item for immersion purposes. Stick it on your key ring when you are not using it.

***With v 1.2 Danger Moodles now works with Build 40 and Build 41.



If you like what I do and want to show your support then consider checking out the Early Access of my 90's style indie JRPG "Neverspring Chronicles" here on Steam. I would be eternally greatful and could use the confidence boost!
https://steamhost.cn/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic

Workshop ID: 2676526057
Mod ID: DangerMoodles
148 Comments
Good Pablo 23 Mar @ 12:29am 
@OgreLeg

I'm very happy to hear that, but what about making your own discord server? Because many people may not know about that:steamdance:
OgreLeg  [author] 22 Mar @ 9:22pm 
Phew! I finally got my own game finished and released on Steam. Now that I have more free time I got that Zomboid itch that needs a'scratchin! I think in hindsight my feelings were more of a me problem now that I have time to breathe. I also know that some people from here supported my game's Early Access and I wanted to say "thank you" somehow. So consider these mods back in action! I've got to get familiar with the new mod procedures and then everyone can expect updates. Maybe even some new mods! Stay alive out there o/
QS 9 Jan @ 2:43am 
That's so sad. I really loved your mod
Johnny 29 Dec, 2024 @ 7:39am 
mod literally makes you die of a fever for no reason. you could be sitting in your home, well fed and you would still get a fever over the course of the 2 start days and die.
Doctor Sex 30 Sep, 2024 @ 9:04am 
im trying to find NO SIMPTOMS MOD FOR ZOMBIEFICATION...
QS 9 Mar, 2024 @ 3:48am 
Does this mode include all others in one? Or do I have to also install others to unlock all stuff?
AKA 15 Jan, 2024 @ 3:17am 
OgreLeg  [author] 13 Sep, 2023 @ 5:17am 
@Skaidri - For right now you are better off downloading the individual Danger Moodle mods you want to use instead of this all-in-one version. I finally got around to finishing the Danger Moodles: Deadly Infection mod update last night so that one is good to go now. You can find the individual Danger Moodle Mods on here. Just type in Danger Moodle for your search and you'll see the different ones available. Let me know if you try out the newly updated Deadly Infections and it still causes problems.
Skaidri 13 Sep, 2023 @ 2:39am 
The mod seems to be broken. Simple scratech or wounds almost always require something to disinfect. It's not that bad as long as you got bitten. I'm using "they knew" mod and I tested it out in debug mode. Each time I get bit and I use zombie virus cure from they knew mod, my character ig getting sicknesslevel everytime my bandage become drity. Tried to heal bite wound for one week, fast forwarding and chaning bandage constantly. The wounds are stacking sickness just because you have them, not bcs they are infected. With this mod you are getting sick just from having wounds.
Skaidri 13 Sep, 2023 @ 2:18am 
Yup, I'm getting sicnkeess even tho my wounds has no "infeceted" status. I'ts enough to just get wound without infection and you are sick everytime.