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The last jump top exit it's suposed to use momentum from both walls (gelified and then fire the forpal twice (to to do the pit and then to exit)
I must say, the physics of blue gel on glass is WEIRD. Like, you can't just stand on it and jump like you can on a normal floor. You actually have to fall from a height before it will activate. I'm guessing this is a fluke in the game physics.
I'm a bit confused on the last jump to the exit. Yes, I did it, but did you really mean for the player to literally "stand" on the angle panel and jump over the railing?
Thanks for playing, but I think that may be bit P2 inexperience, that is not hard to do; but ok; that is the most difficult move in the map. When you got a bit more reflexes this one will be a peace of cake.
It wasn't because I couldn't figure it out. I knew what I needed to do. It was after spending an hour getting halfway through the map because I couldn't get that stupid cube on that stupid button (the one surrounded by the blue gel), I finally got past that part and was so tired that I just gave up.
ugh...
This is an execution map, through and through. It exercises your reflexes and not your mind. I don't consider myself a half-bad flinger (many of my own maps are fling-based) but when you get into what is essentially "cube tossing" with accuracy, I start getting frustrated. Yes, I suck at cube-tossing. I don't practice it because I don't consider it a real "puzzle move".
And so, I am ending this by saying that, good map or bad map, it just wasn't for me.
what to say to that video?