Project Zomboid

Project Zomboid

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The Alcoholic
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5.462 MB
11 Dec, 2021 @ 12:17pm
27 Aug, 2024 @ 3:18pm
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The Alcoholic

Description
AUTODRINK ADD-ON : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318994781
GUI ADD-ON : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318987527

You love to get sauced. It's the end of the world anyways!

AUGUST 2024 UPDATE OUT!

- Updated codebase
- Bug fixes
- Mod Options removed for Sandbox Options
- Ready to be expanded by additional modules
- Lots of values can be overwitten by custom values in the options now
- Optimization

Available on Github at https://github.com/axxessdenied/thealcoholic
Feel free to fork and submit any PRs.

Run this with Smoker for a true post-apocalyptic experience!

*FEATURES*

- 41.xx COMPATIBLE (Developed from 41.60 on but should work on earlier versions)

- Provides 4 trait points

- Dynamic - Become an alcoholic or sober up.

- Withdrawal effects that become more severe the longer you don't have a drink.

- Customizable options to adjust the mod to your playstyle


**Withdrawal Effects**

## Phase 1

- Unhappiness, stress and fatique go up

## Phase 2

- You might get some headaches on top of phase 1 issues.

## Phase 3

- You might get a bit sick to your stomach now as well.

## Phase 4

- Everything gets worse from here.

- If you get too sick you run the risk of dying so be careful!

- *you can adjust the severity of the effects in the options if too hard or easy!*

Open to suggestions, feel free to leave them in the comments below.

Workshop ID: 2679739572
Mod ID: thealcoholic
43 Comments
matias sehrt 30 Jun @ 6:57am 
porque no puedo tomar cerveza?
thedreddnought 25 Jun @ 4:57pm 
Thanks for all the hard work on this mod, truly appreciate it. Keep it up! :)
Elon's Musk  [author] 24 Jun @ 10:20pm 
Working on updating the mod to support b42. Going to maintain support for b41 as well. I've restructured the files accordingly. Fixed the bug where you receive a spawn item every time you load a game instead of only when a new game is created since I used the wrong event for that. I've updated the sandbox options so you can turn off dying from withdrawal sickness as well.
I'll hopefully get the updated version up on the workshop soon. I want to do some more testing and implement a few more things before I do. trying to keep most of the code shared between b41 and b42 aside from things that I can't liked TimeActions being changed a bit. The GUI addon will be updated with the core mod as well most likely as I just need to make a small update to it.
Autodrink add-on will come later as they added flasks in b42 and how recipes are structured in general with the new fluid system.
thedreddnought 1 Mar @ 10:24pm 
Randy.

RANDY!
Dougnal 27 Feb @ 10:17pm 
thank you elon musk
So_Alba 15 Dec, 2024 @ 5:06am 
Can confirm that you might insta-die with no health bar decrease in phase 4, happened to me after 7 days sober. I appreciate the mod so thanks, but I wish I knew this before (I had an emergency beer 😫)
duoecs 23 Nov, 2024 @ 3:36pm 
I checked it in debug
duoecs 23 Nov, 2024 @ 3:35pm 
The mod has a "withdrawal death chance." It straight up just kills you with no health bar decreasing or sickness after 7 days. it cannot be reduced to 0 in the sandbox options
Blackcain 27 Oct, 2024 @ 12:59am 
can you add this mid game and the alcoholic trait still be obtained if your character drinks too much?
Rokko 7 Oct, 2024 @ 9:06pm 
this is just 4 free points.
Phase 1 can be countered with just smoking 1 cigarette and you never get to experience any of the rest.
playing with this since over a week now and at no point did my character want actual "alcohol".
also, every time i log in, i now have one empty beer bottle in my inventory now that wasnt there before.