Arma 3
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[Obsolete] CIS Core Ship without AI building Positions
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
853.236 KB
11 Dec, 2021 @ 5:20pm
1 Change Note ( view )

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[Obsolete] CIS Core Ship without AI building Positions

Description
This is a CIS Core Ship with a bridge interior

This version does NOT come with A.I. Building Positions from CBA_A3

This composition has been made for the community to use. You can modify, add or remove assets from this composition as you wish. Just credit myself for creating this composition.

The composition has been "optimized" by making all objects without interactions and moveable parts either simple objects or the object has its simulation turned off. All objects have damage disabled with the exception of the vehicles.

The core ship only has a bridge. But for the bridge it's quite detailed.
The composition has a count of 554 objects.

Mods that were used to create this composition are:
Operation: Trebuchet
Legion Studios - Base
Legion Studios - Battlefields
Just like The Simulations - The Great War
3AS (Beta)
3AS Terrains (Beta)
CBA_A3

When placing down the composition make sure to toggle the Vertical mode so the objects don't spawn in the wrong positions. And use the rotation widget to rotate the checkpoint.

If you wish to remove Legion studios Base, Operation: Trebuchet or 3AS, you are going to break the composition in a big way.

Want the version with the A.I. Building position for easier garrisoning?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2679999916

Known issues
If placed twice on the same mission file, the variable names may get a _1 behind them. So do make sure to keep that in mind that the scripts itself do not update just like the variable names do.

This is the first version of this ship. If you find issues, or you have comments. Please drop them below so I can fix the composition.

Hope you enjoy the composition!

ps: the 8 teleporter doors at the bottom can be moved up or down, depending on the ground. ;)

Want an easier way of getting in touch with me?
Join me now in Discord!
https://discord.gg/R7zeEMFkfN
6 Comments
Betto 9 Jul, 2022 @ 11:09am 
Yes, I've never spawned this comp as a Zeus. When I place it in eden, the code does not execute. The scaling is not saved once you hit play.
Devil_Creator  [author] 7 Jul, 2022 @ 7:42pm 
These are with MP in mind. because the scaling works just fine as soon as you put them down in Eden and play. Because there is code running on the objects to attach these to the game logic. Once this code runs (on mission start) the scale is set correctly for the objects or, you have to load 3den Enhanced to see the scaling correctly in Eden too. But I haven't included it in the required mods as its not required to run the composition.

But the point is, its not compatible with spawning it from Zeus. Eden works fine, just dont spawn it through Zeus.
Betto 7 Jul, 2022 @ 5:45pm 
So these compositions are not designed with MP in mind period, since the scaling in EDEN does not persist. Got it, a little unfortunate.
Devil_Creator  [author] 7 Jul, 2022 @ 8:57am 
my compositions need to be placed on a mission file in Eden. It hasn't been made with Zeus in mind. But everything would be attached to a game logic, something that you cannot spawn through zeus.
Betto 6 Jul, 2022 @ 9:00pm 
Encountered recent issue where due to the internals being scaled in Eden, but not being simple objects, when ported to Zeus all scaled items revert to 1.0 Size regardless of the BridgeObjects variable.

Is there a module that is being called on the server's end that isn't mentioned?
Devil_Creator  [author] 22 Jun, 2022 @ 9:40am 
Is probably missing assets. 3AS updated and has removed walls. Will update asap.