Arma 3
[Obsolete] CIS Core Ship without AI building Positions
6 Comments
Betto 9 Jul, 2022 @ 11:09am 
Yes, I've never spawned this comp as a Zeus. When I place it in eden, the code does not execute. The scaling is not saved once you hit play.
Devil_Creator  [author] 7 Jul, 2022 @ 7:42pm 
These are with MP in mind. because the scaling works just fine as soon as you put them down in Eden and play. Because there is code running on the objects to attach these to the game logic. Once this code runs (on mission start) the scale is set correctly for the objects or, you have to load 3den Enhanced to see the scaling correctly in Eden too. But I haven't included it in the required mods as its not required to run the composition.

But the point is, its not compatible with spawning it from Zeus. Eden works fine, just dont spawn it through Zeus.
Betto 7 Jul, 2022 @ 5:45pm 
So these compositions are not designed with MP in mind period, since the scaling in EDEN does not persist. Got it, a little unfortunate.
Devil_Creator  [author] 7 Jul, 2022 @ 8:57am 
my compositions need to be placed on a mission file in Eden. It hasn't been made with Zeus in mind. But everything would be attached to a game logic, something that you cannot spawn through zeus.
Betto 6 Jul, 2022 @ 9:00pm 
Encountered recent issue where due to the internals being scaled in Eden, but not being simple objects, when ported to Zeus all scaled items revert to 1.0 Size regardless of the BridgeObjects variable.

Is there a module that is being called on the server's end that isn't mentioned?
Devil_Creator  [author] 22 Jun, 2022 @ 9:40am 
Is probably missing assets. 3AS updated and has removed walls. Will update asap.